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DAS switch behavior implemented
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parent
7c8c5bb11d
commit
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2
main.lua
2
main.lua
@ -12,7 +12,7 @@ function love.load()
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config["side_next"] = false
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config["side_next"] = false
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config["reverse_rotate"] = true
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config["reverse_rotate"] = true
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config["fullscreen"] = false
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config["fullscreen"] = false
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config["das_last_key"] = false
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config["das_last_key"] = config.gamesettings.das_last_key == 2
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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@ -9,6 +9,7 @@ ConfigScene.options = {
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{"manlock", "Manual locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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{"manlock", "Manual locking",{"Per ruleset","Per gamemode","Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
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{"piece_colour", "Piece Colours", {"Per ruleset","Arika" ,"TTC"}},
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{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
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{"world_reverse","A Button Rotation", {"Left" ,"Auto" ,"Right"}},
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{"das_last_key", "DAS Switch", {"Default", "Instant"}}
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}
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}
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local optioncount = #ConfigScene.options
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local optioncount = #ConfigScene.options
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@ -24,6 +25,7 @@ function ConfigScene:new()
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end
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end
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function ConfigScene:update()
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function ConfigScene:update()
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config["das_last_key"] = config.gamesettings.das_last_key == 2
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end
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end
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function ConfigScene:render()
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function ConfigScene:render()
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