cambridge/docs/gamemodes.md

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Game modes
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There are several classes of game modes.
MARATHON
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Modes in which the goal is to play as well as possible over a limited game interval, to ultimately achieve the title of Grand Master.
* **MARATHON 2020**: 2020 levels of pure pain. Can you make it all the way?
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From other games:
* **MARATHON A1**: Tetris the Grand Master 1.
* **MARATHON A2**: Tetris the Grand Master 2 (TAP Master).
* **MARATHON A3**: Tetris the Grand Master 3 (no exams).
SURVIVAL
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Modes that concentrate on how long you can survive an increasingly fast and difficult game.
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* **SURVIVAL 2020**: It only gets worse from Marathon 2020. Beware of the total delay!
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From other games:
* **SURVIVAL A1**: 20G mode from Tetris the Grand Master.
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* **SURVIVAL A2**: T.A. Death.
* **SURVIVAL A3**: Ti Shirase.
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PHANTOM MANIA
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Modes where pieces turn invisible as soon as you lock them. One of Cambridge's signature features.
* **Phantom Mania**: The classic invisible mode from Nullpomino. Can you handle 999 levels of "the M roll"?
* **Phantom Mania 2**: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?
OTHER MODES
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* **Strategy**: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
* **TetrisGram™ Pacer Test**: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
* **Interval Training**: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?