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48 lines
1.1 KiB
Lua
48 lines
1.1 KiB
Lua
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local Randomizer = require 'tetris.randomizers.randomizer'
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local History6RollsRandomizer = Randomizer:extend()
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function History6RollsRandomizer:initialize()
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self.history = {"Z", "S", "Z", "S"}
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self.bag_counts = {
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I = 5, J = 5, L = 5, O = 5, S = 3, T = 5, Z = 3
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}
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end
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function History6RollsRandomizer:getBagPiece(n)
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for shape, count in pairs(self.bag_counts) do
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n = n - count
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if n <= 0 then
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return shape
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end
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end
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end
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function History6RollsRandomizer:generatePiece()
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for i = 1, 6 do
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local x = self:getBagPiece(math.random(31))
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if not inHistory(x, self.history) or i == 6 then
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return self:updateHistory(x)
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end
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end
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end
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function History6RollsRandomizer:updateHistory(shape)
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self.bag_counts[shape] = self.bag_counts[shape] - 1
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local replaced_piece = table.remove(self.history, 1)
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table.insert(self.history, shape)
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self.bag_counts[replaced_piece] = self.bag_counts[replaced_piece] + 1
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return shape
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end
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function inHistory(piece, history)
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for idx, entry in pairs(history) do
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if entry == piece then
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return true
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end
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end
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return false
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end
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return History6RollsRandomizer
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