cambridge/tetris/modes/ligne.lua

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Lua
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2019-05-22 22:57:34 -05:00
require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece'
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
local LigneGame = GameMode:extend()
LigneGame.name = "Ligne"
LigneGame.hash = "Ligne"
LigneGame.tagline = "How fast can you clear 40 lines?"
LigneGame.arr = 1
LigneGame.drop_speed = 1
function LigneGame:new()
LigneGame.super:new()
self.lines = 0
self.line_goal = 40
self.pieces = 0
self.randomizer = History6RollsRandomizer()
self.roll_frames = 0
self.lock_drop = true
self.lock_hard_drop = true
self.instant_hard_drop = true
self.instant_soft_drop = false
self.enable_hold = true
self.next_queue_length = 3
end
function LigneGame:getDropSpeed()
return 20
end
function LigneGame:getARR()
return 0
end
function LigneGame:getARE()
return 0
end
function LigneGame:getLineARE()
return self:getARE()
end
function LigneGame:getDasLimit()
return 6
end
function LigneGame:getLineClearDelay()
return 0
end
function LigneGame:getLockDelay()
return 15
end
function LigneGame:getGravity()
return 1/64
end
function LigneGame:advanceOneFrame()
if self.clear then
self.roll_frames = self.roll_frames + 1
if self.roll_frames > 150 then
self.completed = true
end
return false
elseif self.ready_frames == 0 then
self.frames = self.frames + 1
end
return true
end
function LigneGame:onPieceLock()
self.pieces = self.pieces + 1
end
function LigneGame:onLineClear(cleared_row_count)
if not self.clear then
self.lines = self.lines + cleared_row_count
if self.lines >= self.line_goal then
self.clear = true
end
end
end
function LigneGame:drawGrid(ruleset)
self.grid:draw()
if self.piece ~= nil then
self:drawGhostPiece(ruleset)
end
end
function LigneGame:getHighscoreData()
return {
level = self.level,
frames = self.frames,
}
end
function LigneGame:drawScoringInfo()
LigneGame.super.drawScoringInfo(self)
love.graphics.setColor(1, 1, 1, 1)
local text_x = config["side_next"] and 320 or 240
love.graphics.setFont(font_3x5_2)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("LINES", text_x, 320, 40, "left")
love.graphics.printf("line/min", text_x, 160, 80, "left")
love.graphics.printf("piece/sec", text_x, 220, 80, "left")
love.graphics.setFont(font_3x5_3)
love.graphics.printf(string.format("%.02f", self.lines / math.max(1, self.frames) * 3600), text_x, 180, 80, "left")
love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 240, 80, "left")
love.graphics.setFont(font_3x5_4)
love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
end
function LigneGame:getBackground()
return 2
end
return LigneGame