cambridge/tetris/rulesets/arika_ti.lua

109 lines
3.4 KiB
Lua
Raw Normal View History

2019-05-22 22:57:34 -05:00
local Piece = require 'tetris.components.piece'
2020-12-04 19:36:11 -06:00
local Ruleset = require 'tetris.rulesets.arika'
2019-05-22 22:57:34 -05:00
local ARS = Ruleset:extend()
ARS.name = "Ti-ARS"
ARS.hash = "ArikaTI"
-- Component functions.
function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
-- O doesn't kick
if (piece.shape == "O") then return end
-- center column rule
if (
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
) and (
piece.rotation == 0 or piece.rotation == 2
) then
local offsets = new_piece:getBlockOffsets()
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
for index, offset in pairs(offsets) do
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
if offset.x == 0 then
return
else
break
end
end
end
end
2019-05-22 22:57:34 -05:00
if piece.shape == "I" then
-- special kick rules for I
2020-11-21 22:29:06 -06:00
if (new_piece.rotation == 0 or new_piece.rotation == 2) and
(piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then
2019-05-22 22:57:34 -05:00
-- kick right, right2, left
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
2020-12-04 19:36:11 -06:00
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
2019-05-22 22:57:34 -05:00
self:onPieceRotate(piece, grid)
elseif grid:canPlacePiece(new_piece:withOffset({x=2, y=0})) then
2020-12-04 19:36:11 -06:00
piece:setRelativeRotation(rot_dir):setOffset({x=2, y=0})
2019-05-22 22:57:34 -05:00
self:onPieceRotate(piece, grid)
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
2020-12-04 19:36:11 -06:00
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
self:onPieceRotate(piece, grid)
2019-05-22 22:57:34 -05:00
end
elseif piece:isDropBlocked(grid) and (new_piece.rotation == 1 or new_piece.rotation == 3) and piece.floorkick == 0 then
-- kick up, up2
if grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then
2020-12-04 19:36:11 -06:00
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
2019-05-22 22:57:34 -05:00
piece.floorkick = 1
self:onPieceRotate(piece, grid, true)
elseif grid:canPlacePiece(new_piece:withOffset({x=0, y=-2})) then
2020-12-04 19:36:11 -06:00
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-2})
2019-05-22 22:57:34 -05:00
piece.floorkick = 1
self:onPieceRotate(piece, grid, true)
2019-05-22 22:57:34 -05:00
end
end
else
-- kick right, kick left
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
2020-12-04 19:36:11 -06:00
self:onPieceRotate(piece, grid)
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
self:onPieceRotate(piece, grid)
elseif piece.shape == "T"
and new_piece.rotation == 0
and piece.floorkick == 0
and piece:isDropBlocked(grid)
and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
then
-- T floorkick
piece.floorkick = piece.floorkick + 1
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
self:onPieceRotate(piece, grid, true)
end
2019-05-22 22:57:34 -05:00
end
end
function ARS:onPieceCreate(piece, grid)
piece.floorkick = 0
end
function ARS:onPieceDrop(piece, grid)
piece.lock_delay = 0 -- step reset
2020-11-21 20:48:45 -06:00
if piece.floorkick >= 2 and piece:isDropBlocked(grid) then
piece.locked = true
end
end
function ARS:onPieceRotate(piece, grid, floorkick)
2021-03-16 13:13:44 -05:00
if piece.floorkick >= 2 and piece:isDropBlocked(grid) then
piece.locked = true
elseif piece.floorkick >= 1 and not floorkick then
2020-11-21 20:48:45 -06:00
piece.floorkick = piece.floorkick + 1
end
2019-05-22 22:57:34 -05:00
end
function ARS:get180RotationValue() return 3 end
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
2019-05-22 22:57:34 -05:00
return ARS