2020-10-23 20:02:27 -05:00
|
|
|
require 'funcs'
|
|
|
|
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
|
|
|
|
|
|
|
local SurvivalCKGame = GameMode:extend()
|
|
|
|
|
|
|
|
SurvivalCKGame.name = "Survival CK"
|
|
|
|
SurvivalCKGame.hash = "SurvivalCK"
|
|
|
|
SurvivalCKGame.tagline = "An endurance mode created by CylinderKnot! Watch out for the fading pieces..."
|
|
|
|
|
|
|
|
function SurvivalCKGame:new()
|
|
|
|
SurvivalCKGame.super:new()
|
|
|
|
|
|
|
|
self.garbage = 0
|
|
|
|
self.roll_frames = 0
|
|
|
|
self.combo = 1
|
|
|
|
self.grade = 0
|
2020-10-23 20:23:45 -05:00
|
|
|
self.level = 0
|
2020-10-23 20:02:27 -05:00
|
|
|
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
|
2020-11-09 20:13:07 -06:00
|
|
|
self.lock_drop = true
|
2020-10-23 20:02:27 -05:00
|
|
|
self.enable_hold = true
|
|
|
|
self.next_queue_length = 3
|
|
|
|
|
|
|
|
self.coolregret_timer = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getARE()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 100 then return 15
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 200 then return 14
|
|
|
|
elseif self.level < 300 then return 13
|
|
|
|
elseif self.level < 400 then return 12
|
|
|
|
elseif self.level < 500 then return 11
|
|
|
|
elseif self.level < 600 then return 10
|
|
|
|
elseif self.level < 700 then return 9
|
|
|
|
elseif self.level < 800 then return 8
|
|
|
|
elseif self.level < 900 then return 7
|
|
|
|
elseif self.level < 1000 then return 6
|
|
|
|
elseif self.level < 2500 then return 5
|
|
|
|
else return 7 end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
function SurvivalCKGame:getLineARE()
|
|
|
|
return SurvivalCKGame:getARE()
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getDasLimit()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 700 then return 10
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 900 then return 9
|
|
|
|
elseif self.level < 1100 then return 8
|
|
|
|
elseif self.level < 1300 then return 7
|
|
|
|
elseif self.level < 1600 then return 6
|
|
|
|
else return 5 end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getLineClearDelay()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 100 then return 10
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 200 then return 8
|
|
|
|
elseif self.level < 300 then return 7
|
|
|
|
elseif self.level < 400 then return 6
|
|
|
|
else return 5 end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getLockDelay()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 600 then return 20
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 700 then return 19
|
|
|
|
elseif self.level < 800 then return 18
|
|
|
|
elseif self.level < 900 then return 17
|
|
|
|
elseif self.level < 1000 then return 16
|
|
|
|
elseif self.level < 1200 then return 15
|
|
|
|
elseif self.level < 1400 then return 14
|
|
|
|
elseif self.level < 1700 then return 13
|
|
|
|
elseif self.level < 2100 then return 12
|
|
|
|
elseif self.level < 2200 then return 11
|
|
|
|
elseif self.level < 2300 then return 10
|
|
|
|
elseif self.level < 2400 then return 9
|
|
|
|
elseif self.level < 2500 then return 8
|
|
|
|
else return 15 end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getGravity()
|
|
|
|
return 20
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getGarbageLimit()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 1000 then return 20
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 1100 then return 17
|
|
|
|
elseif self.level < 1200 then return 14
|
|
|
|
elseif self.level < 1300 then return 11
|
|
|
|
else return 8 end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getRegretTime()
|
2020-11-06 19:49:44 -06:00
|
|
|
if self.level < 500 then return frameTime(0,55)
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level < 1000 then return frameTime(0,50)
|
|
|
|
elseif self.level < 1500 then return frameTime(0,40)
|
|
|
|
elseif self.level < 2000 then return frameTime(0,35)
|
|
|
|
else return frameTime(0,30) end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getNextPiece(ruleset)
|
|
|
|
return {
|
|
|
|
skin = self.level >= 2000 and "bone" or "2tie",
|
|
|
|
shape = self.randomizer:nextPiece(),
|
|
|
|
orientation = ruleset:getDefaultOrientation(),
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
local torikan_times = {300, 330, 360, 390, 420, 450, 478, 504, 528, 550, 570}
|
|
|
|
|
|
|
|
function SurvivalCKGame:hitTorikan(old_level, new_level)
|
|
|
|
for i = 1, 11 do
|
|
|
|
if old_level < (900 + i * 100) and new_level >= (900 + i * 100) and self.frames > torikan_times[i] * 60 then
|
|
|
|
self.level = 900 + i * 100
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:advanceOneFrame()
|
|
|
|
if self.clear then
|
|
|
|
self.roll_frames = self.roll_frames + 1
|
|
|
|
if self.roll_frames < 0 then
|
|
|
|
if self.roll_frames + 1 == 0 then
|
|
|
|
switchBGM("credit_roll", "gm3")
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
elseif self.roll_frames > 3238 then
|
|
|
|
switchBGM(nil)
|
|
|
|
if self.grade ~= 20 then self.grade = self.grade + 1 end
|
|
|
|
self.completed = true
|
|
|
|
end
|
|
|
|
elseif self.ready_frames == 0 then
|
|
|
|
self.frames = self.frames + 1
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:onPieceEnter()
|
|
|
|
if (self.level % 100 ~= 99) and not self.clear and self.frames ~= 0 then
|
|
|
|
self.level = self.level + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:onLineClear(cleared_row_count)
|
|
|
|
if not self.clear then
|
|
|
|
local new_level = self.level + cleared_row_count * 2
|
|
|
|
self:updateSectionTimes(self.level, new_level)
|
|
|
|
if new_level >= 2500 or self:hitTorikan(self.level, new_level) then
|
2020-11-09 20:13:07 -06:00
|
|
|
self.clear = true
|
2020-10-23 20:02:27 -05:00
|
|
|
if new_level >= 2500 then
|
|
|
|
self.level = 2500
|
2020-11-09 20:13:07 -06:00
|
|
|
self.grid:clear()
|
|
|
|
self.big_mode = true
|
2020-10-23 20:02:27 -05:00
|
|
|
self.roll_frames = -150
|
|
|
|
end
|
|
|
|
else
|
|
|
|
self.level = math.min(new_level, 2500)
|
|
|
|
end
|
|
|
|
self:advanceBottomRow(-cleared_row_count)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:onPieceLock(piece, cleared_row_count)
|
2020-11-09 22:22:28 -06:00
|
|
|
self.super:onPieceLock()
|
2020-10-23 20:02:27 -05:00
|
|
|
if cleared_row_count == 0 then self:advanceBottomRow(1) end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:updateScore(level, drop_bonus, cleared_lines)
|
2020-11-02 15:12:05 -06:00
|
|
|
if not self.clear then
|
|
|
|
if cleared_lines > 0 then
|
|
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
|
|
self.score = self.score + (
|
|
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
|
|
cleared_lines * self.combo
|
|
|
|
)
|
|
|
|
else
|
|
|
|
self.combo = 1
|
|
|
|
end
|
2020-10-23 20:02:27 -05:00
|
|
|
self.drop_bonus = 0
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:updateSectionTimes(old_level, new_level)
|
|
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) then
|
|
|
|
local section = math.floor(old_level / 100) + 1
|
|
|
|
section_time = self.frames - self.section_start_time
|
|
|
|
table.insert(self.section_times, section_time)
|
|
|
|
self.section_start_time = self.frames
|
|
|
|
if section_time <= self:getRegretTime(self.level) then
|
|
|
|
self.grade = self.grade + 1
|
|
|
|
else
|
|
|
|
self.coolregret_message = "REGRET!!"
|
|
|
|
self.coolregret_timer = 300
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:advanceBottomRow(dx)
|
|
|
|
if self.level >= 1000 and self.level < 1500 then
|
|
|
|
self.garbage = math.max(self.garbage + dx, 0)
|
|
|
|
if self.garbage >= self:getGarbageLimit() then
|
|
|
|
self.grid:copyBottomRow()
|
|
|
|
self.garbage = 0
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:drawGrid()
|
|
|
|
if self.level >= 1500 and self.level < 1600 then
|
|
|
|
self.grid:drawInvisible(self.rollOpacityFunction1)
|
|
|
|
elseif self.level >= 1600 and self.level < 1700 then
|
|
|
|
self.grid:drawInvisible(self.rollOpacityFunction2)
|
|
|
|
elseif self.level >= 1700 and self.level < 1800 then
|
2020-11-09 20:13:07 -06:00
|
|
|
self.grid:drawInvisible(self.rollOpacityFunction3)
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level >= 1800 and self.level < 1900 then
|
2020-11-09 20:13:07 -06:00
|
|
|
self.grid:drawInvisible(self.rollOpacityFunction4)
|
2020-10-23 20:02:27 -05:00
|
|
|
elseif self.level >= 1900 and self.level < 2000 then
|
2020-11-09 20:13:07 -06:00
|
|
|
self.grid:drawInvisible(self.rollOpacityFunction5)
|
2020-10-23 20:02:27 -05:00
|
|
|
else
|
|
|
|
self.grid:draw()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- screw trying to make this work efficiently
|
|
|
|
-- lua function variables are so garbage
|
|
|
|
|
|
|
|
SurvivalCKGame.rollOpacityFunction1 = function(age)
|
|
|
|
if age < 420 then return 1
|
|
|
|
elseif age > 480 then return 0
|
|
|
|
else return 1 - (age - 420) / 60 end
|
|
|
|
end
|
|
|
|
|
|
|
|
SurvivalCKGame.rollOpacityFunction2 = function(age)
|
2020-11-06 19:49:44 -06:00
|
|
|
if age < 360 then return 1
|
|
|
|
elseif age > 420 then return 0
|
|
|
|
else return 1 - (age - 360) / 60 end
|
2020-10-23 20:02:27 -05:00
|
|
|
end
|
|
|
|
|
|
|
|
SurvivalCKGame.rollOpacityFunction3 = function(age)
|
2020-11-06 19:49:44 -06:00
|
|
|
if age < 300 then return 1
|
|
|
|
elseif age > 360 then return 0
|
|
|
|
else return 1 - (age - 300) / 60 end
|
2020-10-23 20:02:27 -05:00
|
|
|
end
|
|
|
|
|
|
|
|
SurvivalCKGame.rollOpacityFunction4 = function(age)
|
2020-11-06 19:49:44 -06:00
|
|
|
if age < 240 then return 1
|
|
|
|
elseif age > 300 then return 0
|
|
|
|
else return 1 - (age - 240) / 60 end
|
2020-10-23 20:02:27 -05:00
|
|
|
end
|
|
|
|
|
|
|
|
SurvivalCKGame.rollOpacityFunction5 = function(age)
|
2020-11-06 19:49:44 -06:00
|
|
|
if age < 180 then return 1
|
|
|
|
elseif age > 240 then return 0
|
|
|
|
else return 1 - (age - 180) / 60 end
|
2020-10-23 20:02:27 -05:00
|
|
|
end
|
|
|
|
|
|
|
|
local master_grades = { "M", "MK", "MV", "MO", "MM" }
|
|
|
|
|
|
|
|
function SurvivalCKGame:getLetterGrade()
|
|
|
|
if self.grade == 0 then
|
|
|
|
return "1"
|
|
|
|
elseif self.grade < 10 then
|
|
|
|
return "S" .. tostring(self.grade)
|
|
|
|
elseif self.grade < 21 then
|
|
|
|
return "m" .. tostring(self.grade - 9)
|
|
|
|
elseif self.grade < 26 then
|
|
|
|
return master_grades[self.grade - 20]
|
|
|
|
else
|
|
|
|
return "GM"
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:drawScoringInfo()
|
|
|
|
SurvivalCKGame.super.drawScoringInfo(self)
|
|
|
|
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
|
|
|
|
local text_x = config["side_next"] and 320 or 240
|
|
|
|
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
|
|
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
|
|
|
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
|
|
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
|
|
|
|
|
|
|
if (self.coolregret_timer > 0) then
|
|
|
|
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
|
|
|
self.coolregret_timer = self.coolregret_timer - 1
|
|
|
|
end
|
|
|
|
|
|
|
|
local current_section = math.floor(self.level / 100) + 1
|
|
|
|
self:drawSectionTimesWithSplits(current_section)
|
|
|
|
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
|
|
love.graphics.printf(self:getLetterGrade(self.grade), text_x, 140, 90, "left")
|
|
|
|
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
|
|
|
love.graphics.printf(self.level, text_x, 340, 50, "right")
|
|
|
|
if self.clear then
|
|
|
|
love.graphics.printf(self.level, text_x, 370, 50, "right")
|
|
|
|
else
|
|
|
|
love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getHighscoreData()
|
|
|
|
return {
|
2020-10-24 08:12:12 -05:00
|
|
|
grade = self.grade,
|
2020-10-23 20:02:27 -05:00
|
|
|
level = self.level,
|
|
|
|
frames = self.frames,
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getSectionEndLevel()
|
|
|
|
return math.floor(self.level / 100 + 1) * 100
|
|
|
|
end
|
|
|
|
|
|
|
|
function SurvivalCKGame:getBackground()
|
|
|
|
return math.min(math.floor(self.level / 100), 19)
|
|
|
|
end
|
|
|
|
|
|
|
|
return SurvivalCKGame
|