mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 18:59:03 -06:00
94 lines
2.4 KiB
Lua
94 lines
2.4 KiB
Lua
|
local ChallengeScene = Scene:extend()
|
||
|
|
||
|
ChallengeScene.title = "Challenge"
|
||
|
|
||
|
require 'load.save'
|
||
|
|
||
|
function ChallengeScene:new(game_mode, ruleset, inputs)
|
||
|
self.retry_mode = game_mode
|
||
|
self.retry_ruleset = ruleset
|
||
|
self.secret_inputs = inputs
|
||
|
self.game = game_mode(self.secret_inputs)
|
||
|
self.ruleset = ruleset(self.game)
|
||
|
self.game:initialize(self.ruleset)
|
||
|
self.inputs = {
|
||
|
left=false,
|
||
|
right=false,
|
||
|
up=false,
|
||
|
down=false,
|
||
|
rotate_left=false,
|
||
|
rotate_left2=false,
|
||
|
rotate_right=false,
|
||
|
rotate_right2=false,
|
||
|
rotate_180=false,
|
||
|
hold=false,
|
||
|
}
|
||
|
self.paused = false
|
||
|
DiscordRPC:update({
|
||
|
details = "In challenge",
|
||
|
state = self.game.name,
|
||
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||
|
})
|
||
|
end
|
||
|
|
||
|
function ChallengeScene:update()
|
||
|
if love.window.hasFocus() and not self.paused then
|
||
|
local inputs = {}
|
||
|
for input, value in pairs(self.inputs) do
|
||
|
inputs[input] = value
|
||
|
end
|
||
|
self.game:update(inputs, self.ruleset)
|
||
|
self.game.grid:update()
|
||
|
DiscordRPC:update({
|
||
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||
|
})
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function ChallengeScene:render()
|
||
|
self.game:draw(self.paused)
|
||
|
end
|
||
|
|
||
|
function ChallengeScene:onInputPress(e)
|
||
|
if (
|
||
|
self.game.game_over or self.game.completed
|
||
|
) and (
|
||
|
e.input == "menu_decide" or
|
||
|
e.input == "menu_back" or
|
||
|
e.input == "retry"
|
||
|
) then
|
||
|
highscore_entry = self.game:getHighscoreData()
|
||
|
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||
|
submitHighscore(highscore_hash, highscore_entry)
|
||
|
self.game:onExit()
|
||
|
scene = e.input == "retry" and ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
||
|
elseif e.input == "retry" then
|
||
|
switchBGM(nil)
|
||
|
self.game:onExit()
|
||
|
scene = ChallengeScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||
|
self.paused = not self.paused
|
||
|
if self.paused then pauseBGM()
|
||
|
else resumeBGM() end
|
||
|
elseif e.input == "menu_back" then
|
||
|
self.game:onExit()
|
||
|
scene = ChallengeSelectScene()
|
||
|
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||
|
self.inputs[e.input] = true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function ChallengeScene:onInputRelease(e)
|
||
|
if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||
|
self.inputs[e.input] = false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function submitHighscore(hash, data)
|
||
|
if not highscores[hash] then highscores[hash] = {} end
|
||
|
table.insert(highscores[hash], data)
|
||
|
saveHighscores()
|
||
|
end
|
||
|
|
||
|
return ChallengeScene
|