cambridge/tetris/rulesets/arika_ace.lua

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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.arika_ti'
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local ARS = Ruleset:extend()
ARS.name = "ACE-ARS"
ARS.hash = "ArikaACE"
ARS.colourscheme = {
I = "C",
L = "O",
J = "B",
S = "G",
Z = "R",
O = "Y",
T = "M",
}
ARS.softdrop_lock = false
ARS.harddrop_lock = true
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ARS.spawn_positions = {
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I = { x=5, y=2 },
J = { x=4, y=3 },
L = { x=4, y=3 },
O = { x=5, y=3 },
S = { x=4, y=3 },
T = { x=4, y=3 },
Z = { x=4, y=3 },
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}
ARS.big_spawn_positions = {
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I = { x=3, y=0 },
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J = { x=2, y=1 },
L = { x=2, y=1 },
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O = { x=3, y=1 },
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S = { x=2, y=1 },
T = { x=2, y=1 },
Z = { x=2, y=1 },
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}
function ARS:onPieceCreate(piece, grid)
piece.floorkick = 0
piece.manipulations = 0
end
function ARS:onPieceMove(piece, grid)
piece.lock_delay = 0 -- move reset
if piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
piece:dropToBottom(grid)
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piece.locked = true
end
end
end
function ARS:onPieceRotate(piece, grid)
piece.lock_delay = 0 -- rotate reset
if piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 128 then
piece:dropToBottom(grid)
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piece.locked = true
end
end
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if piece.floorkick >= 1 then
piece.floorkick = piece.floorkick + 1
end
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end
return ARS