2020-12-02 23:26:36 -06:00
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local Piece = require 'tetris.components.piece'
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2021-01-28 20:13:31 -06:00
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local Ruleset = require 'tetris.rulesets.standard_exp'
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2020-12-02 23:26:36 -06:00
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local SRS = Ruleset:extend()
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SRS.name = "Guideline SRS"
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SRS.hash = "Standard"
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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2021-01-28 20:05:36 -06:00
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SRS.MANIPULATIONS_MAX = 15
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2020-12-02 23:26:36 -06:00
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2021-01-30 15:49:52 -06:00
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function SRS:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = y
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end
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end
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end
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2021-01-28 20:19:47 -06:00
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function SRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= SRS.MANIPULATIONS_MAX then
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piece.locked = true
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end
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end
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end
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2020-12-02 23:26:36 -06:00
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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2021-01-28 20:15:04 -06:00
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self:checkNewLow(piece)
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2020-12-02 23:26:36 -06:00
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piece.manipulations = piece.manipulations + 1
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if piece:isDropBlocked(grid) then
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2021-01-28 20:05:36 -06:00
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if piece.manipulations >= SRS.MANIPULATIONS_MAX then
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2020-12-02 23:26:36 -06:00
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piece.locked = true
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end
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end
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end
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return SRS
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