cambridge/scene.lua

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Lua
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local Object = require "libs.classic"
Scene = Object:extend()
function Scene:new() end
function Scene:update() end
function Scene:render() end
function Scene:onInputPress() end
function Scene:onInputRelease() end
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ExitScene = require "scene.exit"
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GameScene = require "scene.game"
ModeSelectScene = require "scene.mode_select"
KeyConfigScene = require "scene.key_config"
StickConfigScene = require "scene.stick_config"
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InputConfigScene = require "scene.input_config"
GameConfigScene = require "scene.game_config"
TuningScene = require "scene.tuning"
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SettingsScene = require "scene.settings"
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CreditsScene = require "scene.credits"
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TitleScene = require "scene.title"
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GamemodeConfigScene = require "scene.gamemode_config"