cambridge/libs/discordGameSDK/cpp/user_manager.h

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#pragma once
#include "types.h"
namespace discord {
class UserManager final {
public:
~UserManager() = default;
Result GetCurrentUser(User* currentUser);
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
Result GetCurrentUserPremiumType(PremiumType* premiumType);
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
Event<> OnCurrentUserUpdate;
private:
friend class Core;
UserManager() = default;
UserManager(UserManager const& rhs) = delete;
UserManager& operator=(UserManager const& rhs) = delete;
UserManager(UserManager&& rhs) = delete;
UserManager& operator=(UserManager&& rhs) = delete;
IDiscordUserManager* internal_;
static IDiscordUserEvents events_;
};
} // namespace discord