63 lines
1.4 KiB
Lua
63 lines
1.4 KiB
Lua
|
local ConfigScene = Scene:extend()
|
||
|
|
||
|
ConfigScene.title = "Input Config"
|
||
|
|
||
|
require 'load.save'
|
||
|
|
||
|
local configurable_inputs = {
|
||
|
"left",
|
||
|
"right",
|
||
|
"up",
|
||
|
"down",
|
||
|
"rotate_left",
|
||
|
"rotate_left2",
|
||
|
"rotate_right",
|
||
|
"rotate_right2",
|
||
|
"rotate_180",
|
||
|
"hold",
|
||
|
}
|
||
|
|
||
|
function ConfigScene:new()
|
||
|
-- load current config
|
||
|
self.config = config.input
|
||
|
self.input_state = 1
|
||
|
end
|
||
|
|
||
|
function ConfigScene:update()
|
||
|
end
|
||
|
|
||
|
function ConfigScene:render()
|
||
|
love.graphics.setFont(font_3x5_2)
|
||
|
for i, input in pairs(configurable_inputs) do
|
||
|
if config.input[input] then
|
||
|
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
|
||
|
love.graphics.printf(
|
||
|
love.keyboard.getKeyFromScancode(config.input[input]) .. " (" .. config.input[input] .. ")",
|
||
|
240, 50 + i * 20, 200, "left"
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
if self.input_state > table.getn(configurable_inputs) then
|
||
|
love.graphics.print("press enter to confirm, delete to retry")
|
||
|
else
|
||
|
love.graphics.print("press key for " .. configurable_inputs[self.input_state])
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function ConfigScene:onKeyPress(e)
|
||
|
if self.input_state > table.getn(configurable_inputs) then
|
||
|
if e.scancode == "return" then
|
||
|
-- save, then load next scene
|
||
|
saveConfig()
|
||
|
scene = TitleScene()
|
||
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||
|
self.input_state = 1
|
||
|
end
|
||
|
else
|
||
|
config.input[configurable_inputs[self.input_state]] = e.scancode
|
||
|
self.input_state = self.input_state + 1
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return ConfigScene
|