cambridge/scene/tuning.lua

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local TuningScene = Scene:extend()
TuningScene.title = "Tuning Settings"
require 'load.save'
require 'libs.simple-slider'
function TuningScene:new()
DiscordRPC:update({
details = "In menus",
state = "Changing tuning settings",
})
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self.dasSlider = newSlider(290, 225, 400, config.das, 0, 20, function(v) config.das = math.floor(v) end, {width=20})
self.arrSlider = newSlider(290, 325, 400, config.arr, 0, 6, function(v) config.arr = math.floor(v) end, {width=20})
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end
function TuningScene:update()
self.dasSlider:update()
self.arrSlider:update()
end
function TuningScene:render()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(
backgrounds["game_config"],
0, 0, 0,
0.5, 0.5
)
love.graphics.setFont(font_3x5_4)
love.graphics.print("TUNING SETTINGS", 80, 40)
love.graphics.setFont(font_3x5_2)
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love.graphics.print("These settings will only apply to modes\nthat do not use their own tunings.", 80, 90)
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love.graphics.setFont(font_3x5_3)
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love.graphics.print("Delayed Auto-Shift (DAS): " .. math.floor(self.dasSlider:getValue()) .. "F", 80, 175)
love.graphics.print("Auto-Repeat Rate (ARR): " .. math.floor(self.arrSlider:getValue()) .. "F", 80, 275)
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love.graphics.setColor(1, 1, 1, 0.75)
self.dasSlider:draw()
self.arrSlider:draw()
end
function TuningScene:onInputPress(e)
if e.input == "menu_decide" or e.scancode == "return" then
playSE("mode_decide")
saveConfig()
scene = TitleScene()
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
loadSave()
scene = TitleScene()
end
end
return TuningScene