cambridge/libs/discordGameSDK/cpp/overlay_manager.h

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#pragma once
#include "types.h"
namespace discord {
class OverlayManager final {
public:
~OverlayManager() = default;
void IsEnabled(bool* enabled);
void IsLocked(bool* locked);
void SetLocked(bool locked, std::function<void(Result)> callback);
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
void OpenVoiceSettings(std::function<void(Result)> callback);
Event<bool> OnToggle;
private:
friend class Core;
OverlayManager() = default;
OverlayManager(OverlayManager const& rhs) = delete;
OverlayManager& operator=(OverlayManager const& rhs) = delete;
OverlayManager(OverlayManager&& rhs) = delete;
OverlayManager& operator=(OverlayManager&& rhs) = delete;
IDiscordOverlayManager* internal_;
static IDiscordOverlayEvents events_;
};
} // namespace discord