cambridge/libs/discordGameSDK/cpp/activity_manager.h

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#pragma once
#include "types.h"
namespace discord {
class ActivityManager final {
public:
~ActivityManager() = default;
Result RegisterCommand(char const* command);
Result RegisterSteam(std::uint32_t steamId);
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
void ClearActivity(std::function<void(Result)> callback);
void SendRequestReply(UserId userId,
ActivityJoinRequestReply reply,
std::function<void(Result)> callback);
void SendInvite(UserId userId,
ActivityActionType type,
char const* content,
std::function<void(Result)> callback);
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
Event<char const*> OnActivityJoin;
Event<char const*> OnActivitySpectate;
Event<User const&> OnActivityJoinRequest;
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
private:
friend class Core;
ActivityManager() = default;
ActivityManager(ActivityManager const& rhs) = delete;
ActivityManager& operator=(ActivityManager const& rhs) = delete;
ActivityManager(ActivityManager&& rhs) = delete;
ActivityManager& operator=(ActivityManager&& rhs) = delete;
IDiscordActivityManager* internal_;
static IDiscordActivityEvents events_;
};
} // namespace discord