cambridge/libs/discordGameSDK/cpp/achievement_manager.h

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#pragma once
#include "types.h"
namespace discord {
class AchievementManager final {
public:
~AchievementManager() = default;
void SetUserAchievement(Snowflake achievementId,
std::uint8_t percentComplete,
std::function<void(Result)> callback);
void FetchUserAchievements(std::function<void(Result)> callback);
void CountUserAchievements(std::int32_t* count);
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
Event<UserAchievement const&> OnUserAchievementUpdate;
private:
friend class Core;
AchievementManager() = default;
AchievementManager(AchievementManager const& rhs) = delete;
AchievementManager& operator=(AchievementManager const& rhs) = delete;
AchievementManager(AchievementManager&& rhs) = delete;
AchievementManager& operator=(AchievementManager&& rhs) = delete;
IDiscordAchievementManager* internal_;
static IDiscordAchievementEvents events_;
};
} // namespace discord