mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-23 01:29:02 -06:00
d57a4a7720
Adds side next compatibility for all modpack modes (I think)
113 lines
3.0 KiB
Lua
113 lines
3.0 KiB
Lua
require 'funcs'
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bgm.non = {
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start = love.audio.newSource("res/bgm/non-start.ogg", "stream"),
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loop = love.audio.newSource("res/bgm/non-loop.ogg", "stream"),
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}
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local GameMode = require 'tetris.modes.gamemode'
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local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
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local NightOfNights = GameMode:extend()
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NightOfNights.name = "Night of Nights"
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NightOfNights.hash = "NightOfNights"
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NightOfNights.tagline = "The pieces lock down super fast! How long can you survive?"
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function NightOfNights:new()
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self.super:new()
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self.active_time = 0
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self.pieces = 0
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self.randomizer = Bag7NoSZOStartRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.lock_on_soft_drop = false
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self.lock_on_hard_drop = false
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self.enable_hold = true
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self.next_queue_length = 6
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end
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function NightOfNights:getARE() return 0 end
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function NightOfNights:getLineARE() return 0 end
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function NightOfNights:getLineClearDelay() return 0 end
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function NightOfNights:getDasLimit() return config.das end
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function NightOfNights:getARR() return config.arr end
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function NightOfNights:getDasCutDelay() return config.dcd end
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function NightOfNights:getGravity() return 20 end
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function NightOfNights:advanceOneFrame()
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if self.ready_frames == 0 then
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if self.frames == 0 then
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switchBGM("non", "start")
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elseif self.frames == 1280 then
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switchBGMLoop("non", "loop")
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end
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self.frames = self.frames + 1
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else
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self.lock_on_soft_drop = false
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self.lock_on_hard_drop = false
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switchBGM(nil)
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end
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end
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function NightOfNights:whilePieceActive()
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self.active_time = self.active_time + 1
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if self.active_time >= 20 then self.piece.locked = true end
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end
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function NightOfNights:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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self.active_time = 0
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self.pieces = self.pieces + 1
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self.lines = self.lines + cleared_row_count
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end
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function NightOfNights:drawGrid()
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self.grid:draw()
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end
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function NightOfNights:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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local text_x = config["side_next"] and 316 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("LINES", text_x, 160, 80, "left")
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love.graphics.printf("PIECES", text_x, 240, 80, "left")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(self.lines, text_x, 180, 90, "left")
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love.graphics.printf(self.pieces, text_x, 260, 90, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function NightOfNights:getBackground()
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return 19
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end
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function NightOfNights:getHighscoreData()
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return {
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lines = self.lines,
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pieces = self.pieces,
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frames = self.frames,
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}
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end
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return NightOfNights |