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https://github.com/SashLilac/cambridge-modpack.git
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55 lines
1.3 KiB
Lua
55 lines
1.3 KiB
Lua
require 'funcs'
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local SurvivalA3Game = require 'tetris.modes.survival_a3'
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local BigMemeGame = SurvivalA3Game:extend()
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BigMemeGame.name = "Big Survival A3"
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BigMemeGame.hash = "BigA3"
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BigMemeGame.tagline = "The blocks are bigger and the speeds are faster!"
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function BigMemeGame:new()
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SurvivalA3Game:new()
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end
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function BigMemeGame:initialize(ruleset)
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self.super:initialize(ruleset)
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self.big_mode = true
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end
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local cleared_row_levels = {1, 2, 4, 6}
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function BigMemeGame:onLineClear(cleared_row_count)
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cleared_row_count = cleared_row_count / 2
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if not self.clear then
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local new_level = self.level + cleared_row_levels[cleared_row_count]
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self:updateSectionTimes(self.level, new_level)
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if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
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self.clear = true
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if new_level >= 1300 then
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self.level = 1300
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self.grid:clear()
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self.big_mode = true
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self.roll_frames = -150
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else
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self.game_over = true
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end
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else
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self.level = math.min(new_level, 1300)
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end
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self:advanceBottomRow(-cleared_row_count)
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end
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end
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function BigMemeGame:advanceBottomRow(dx)
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if self.level >= 500 and self.level < 1000 then
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self.garbage = math.max(self.garbage + dx, 0)
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if self.garbage >= self:getGarbageLimit() then
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self.grid:copyBottomRow()
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self.grid:copyBottomRow()
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self.garbage = 0
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end
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end
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end
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return BigMemeGame |