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https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-23 08:09:02 -06:00
55 lines
1.6 KiB
Lua
55 lines
1.6 KiB
Lua
local SRS = require 'tetris.rulesets.standard'
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local PRS = SRS:extend()
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PRS.name = "Permissive Rotation System"
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PRS.hash = "PRS"
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PRS.world = true
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function PRS:attemptRotate(new_inputs, piece, grid, initial)
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = self:get180RotationValue()
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end
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if rot_dir == 0 then return end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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self:attemptWallkicks(piece, new_piece, rot_dir, grid)
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end
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function PRS:attemptWallkicks(piece, newpiece, rot_dir, grid)
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for y=0,5 do
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for x=0,5 do
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local offset = {x=x, y=y}
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kicked_piece = newpiece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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for x=0,5 do
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local offset = {x=-x, y=y}
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kicked_piece = newpiece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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end
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return PRS |