local Randomizer = require 'tetris.randomizers.randomizer' local DTETRandomizer = Randomizer:extend() function DTETRandomizer:initialize() -- keep a tally of how long each piece has been droughted self.droughts = { ["I"] = 0, ["J"] = 0, ["L"] = 0, ["O"] = 0, ["S"] = 0, ["T"] = 0, ["Z"] = 0 } end function DTETRandomizer:updateDroughts(piece) -- update drought counters for k, v in pairs(self.droughts) do if k == piece then self.droughts[k] = 0 else self.droughts[k] = v + 1 end end end function DTETRandomizer:generatePiece() local droughts = {} local weights = {} local bag = {} -- copy drought table for k, v in pairs(self.droughts) do droughts[k] = v end -- assign weights to each piece for i = 1, 7 do local lowest_drought = math.huge local lowest_drought_piece = "" for k, v in pairs(droughts) do if v ~= nil and v < lowest_drought then lowest_drought = v lowest_drought_piece = k end end droughts[lowest_drought_piece] = nil weights[lowest_drought_piece] = i - 1 end -- insert pieces into 21-bag for k, v in pairs(weights) do for i = 1, v do table.insert(bag, k) end end -- pull piece from 21-bag and update drought counters local generated = bag[love.love.math.random(#bag)] self:updateDroughts(generated) return generated end return DTETRandomizer