local GameMode = require 'tetris.modes.gamemode' local NESRandomizer = require 'tetris.randomizers.nes' local NESTGMMode = GameMode:extend() NESTGMMode.name = "NES-TGM" NESTGMMode.hash = "NESTGM" NESTGMMode.tagline = "An arcade-styled mode with roots in retro!" function NESTGMMode:new() GameMode:new() self.quad_clears = {[0] = 0, 0} self.roll_frames = 0 self.randomizer = NESRandomizer() self.ready_frames = 1 self.waiting_frames = 96 self.last_row = 1 self.lock_drop = true self.enable_hard_drop = false self.enable_hold = false self.next_queue_length = 1 self.additive_gravity = false self.classic_lock = true self.irs = false end function NESTGMMode:getDropSpeed() return 1/2 end function NESTGMMode:getDasLimit() return 16 end function NESTGMMode:getARR() return 6 end function NESTGMMode:getARE() if self.last_row > 22 then return 10 elseif self.last_row > 18 then return 12 elseif self.last_row > 14 then return 14 elseif self.last_row > 10 then return 16 else return 18 end end function NESTGMMode:getLineARE() return self:getARE() end function NESTGMMode:getLineClearDelay() for i = 17, 20 do if (self.frames + i) % 4 == 0 then return i end end end function NESTGMMode:getLockDelay() return 0 end function NESTGMMode:chargeDAS(inputs) if inputs[self.das.direction] == true and self.prev_inputs[self.das.direction] == true and not inputs["down"] and self.piece ~= nil then local das_frames = self.das.frames + 1 if das_frames >= self:getDasLimit() then if self.das.direction == "left" then self.move = (self:getARR() == 0 and "speed" or "") .. "left" self.das.frames = self:getDasLimit() - self:getARR() elseif self.das.direction == "right" then self.move = (self:getARR() == 0 and "speed" or "") .. "right" self.das.frames = self:getDasLimit() - self:getARR() end else self.move = "none" self.das.frames = das_frames end elseif inputs["right"] == true then self.das.direction = "right" if not inputs["down"] and self.piece ~= nil then self.move = "right" self.das.frames = 0 else self.move = "none" end elseif inputs["left"] == true then self.das.direction = "left" if not inputs["down"] and self.piece ~= nil then self.move = "left" self.das.frames = 0 else self.move = "none" end else self.move = "none" end if self.das.direction == "left" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) or self.das.direction == "right" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=1, y=0}) then self.das.frames = self:getDasLimit() end if inputs["down"] == false and self.prev_inputs["down"] == true then self.drop_bonus = 0 end if inputs["down"] then self.waiting_frames = 0 end end function NESTGMMode:getLevelForLines() if self.lines < 10 then return math.floor(self.lines / 5) elseif self.lines < 150 then return math.floor(self.lines / 10) + 1 elseif self.lines < 300 then return math.floor(self.lines / 50) + 13 else return 19 end end local gravity_table = { [0] = 1/48, 1/43, 1/38, 1/33, 1/28, 1/23, 1/48, 1/28, 1/13, 1/8, 1/6, 1/5, 1/4, 1/4, 1/5, 1/5, 1/3, 1/3, 1/3, 1/2 } function NESTGMMode:getGravity() if self.waiting_frames > 0 then return 0 end return gravity_table[self:getLevelForLines()] end function NESTGMMode:advanceOneFrame() if self.waiting_frames > 0 then self.waiting_frames = self.waiting_frames - 1 elseif self:getLevelForLines() >= 19 then self.roll_frames = self.roll_frames + 1 if self.roll_frames >= 3600 then self.completed = true end else self.frames = self.frames + 1 end return true end function NESTGMMode:onPieceLock() self.super:onPieceLock() self.score = self.score + self.drop_bonus self.drop_bonus = 0 self.last_row = self.piece.position.y end function NESTGMMode:getGrade() if ( self.lines >= 300 and self.score >= 600000 and self.quad_clears[0] >= 25 and self.quad_clears[1] >= 15 ) then if self.roll_frames >= 3600 then return {19, "???"} else return {18, "???"} end else if self.score < 002000 then return {0, 2000} elseif self.score < 005300 then return {1, 5300} elseif self.score < 011000 then return {2, 11000} elseif self.score < 018000 then return {3, 18000} elseif self.score < 027000 then return {4, 27000} elseif self.score < 038000 then return {5, 38000} elseif self.score < 050000 then return {6, 50000} elseif self.score < 065000 then return {7, 65000} elseif self.score < 083000 then return {8, 83000} elseif self.score < 110000 then return {9, 110000} elseif self.score < 150000 then return {10, 150000} elseif self.score < 200000 then return {11, 200000} elseif self.score < 260000 then return {12, 260000} elseif self.score < 330000 then return {13, 330000} elseif self.score < 410000 then return {14, 410000} elseif self.score < 500000 then return {15, 500000} elseif self.score < 600000 then return {16, 600000} else return {17, "???"} end end end function NESTGMMode:updateScore(level, drop_bonus, cleared_lines) if cleared_lines > 0 then if cleared_lines >= 4 and self.lines < 300 then self.quad_clears[math.floor(self.lines / 150)] = ( self.quad_clears[math.floor(self.lines / 150)] + 1 ) end self.lines = self.lines + cleared_lines local score_to_add = 40 if cleared_lines > 1 then score_to_add = 100 for i = 3, cleared_lines do score_to_add = score_to_add * i end end self.score = self.score + score_to_add * (self:getLevelForLines() + 1) for i = 1, 4 do self.grid:clearSpecificRow(i) end end end function NESTGMMode:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) if config["side_next"] then love.graphics.printf("NEXT", 240, 72, 40, "left") else love.graphics.printf("NEXT", 64, 40, 40, "left") end local text_x = config["side_next"] and 316 or 240 love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) ) love.graphics.printf("GRADE", text_x, 120, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left") love.graphics.printf("NEXT RANK", text_x, 260, 90, "left") love.graphics.printf("LINES", text_x, 320, 40, "left") local sg = self.grid:checkSecretGrade() if sg >= 5 then love.graphics.printf("SECRET GRADE", text_x, 430, 180, "left") end love.graphics.setFont(font_3x5_3) love.graphics.printf(self.score, text_x, 220, 90, "left") if self:getGrade()[1] == 19 then love.graphics.printf("GM", text_x, 140, 90, "left") elseif self:getGrade()[1] == 18 then love.graphics.printf("M", text_x, 140, 90, "left") else love.graphics.printf( self.SGnames[self:getGrade()[1] + 1], text_x, 140, 90, "left" ) end love.graphics.printf(self:getGrade()[2], text_x, 280, 90, "left") love.graphics.printf(math.min(300, self.lines), text_x, 340, 40, "right") love.graphics.printf(self:getSectionEndLines(), text_x, 370, 40, "right") if sg >= 5 then love.graphics.printf(self.SGnames[sg], text_x, 450, 180, "left") end love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") end function NESTGMMode:getSectionEndLines() if self.lines < 10 then return (1 + math.floor(self.lines / 5)) * 5 elseif self.lines < 150 then return (1 + math.floor(self.lines / 10)) * 10 elseif self.lines < 300 then return (1 + math.floor(self.lines / 50)) * 50 else return 300 end end function NESTGMMode:drawGrid() self.grid:draw() end function NESTGMMode:getBackground() return self:getLevelForLines() end function NESTGMMode:getHighscoreData() return { grade = self:getGrade()[1], score = self.score, level = self:getLevelForLines(), lines = self.lines, } end return NESTGMMode