local GameMode = require 'tetris.modes.gamemode' local MarathonWBGame = GameMode:extend() MarathonWBGame.name = "Marathon WB" MarathonWBGame.hash = "MarathonWB" MarathonWBGame.tagline = "What can you do with 300 keystrokes?" function MarathonWBGame:new() GameMode:new() self.lock_drop = true self.lock_hard_drop = true self.instant_hard_drop = true self.instant_soft_drop = false self.enable_hold = true self.next_queue_length = 6 self.keystrokes = 0 self.pieces = 0 self.b2b = false self.immobile_spin_bonus = true self.message = "" self.message_timer = 0 end function MarathonWBGame:getARE() return 0 end function MarathonWBGame:getLineARE() return 0 end function MarathonWBGame:getLineClearDelay() return 0 end function MarathonWBGame:getDasLimit() return config.das end function MarathonWBGame:getARR() return config.arr end function MarathonWBGame:getDasCutDelay() return config.dcd end function MarathonWBGame:getGravity() return 0 end function MarathonWBGame:onSoftDrop(dropped_row_count) self.score = self.score + dropped_row_count end function MarathonWBGame:onHardDrop(dropped_row_count) self.score = self.score + 2 * dropped_row_count end function MarathonWBGame:onPieceLock(piece, cleared_row_count) playSE("lock") self.pieces = self.pieces + 1 if piece.spin then self.score = self.score + ( 500 * cleared_row_count + (self.b2b and cleared_row_count > 0 and 200 or 0) ) self.message = ( ((self.b2b and cleared_row_count > 0) and "B2B " or "") .. (type(piece.shape) == "string" and piece.shape .. "-" or "") .. "SPIN " .. cleared_row_count .. "!" ) if cleared_row_count > 0 then self.b2b = true end elseif cleared_row_count > 0 then local score_table = {100, 400, 700, 1200} self.score = self.score + ( score_table[math.min(cleared_row_count, 4)] + (self.b2b and cleared_row_count >= 4 and 200 or 0) ) self.message = cleared_row_count >= 4 and ( (self.b2b and "B2B " or "") .. string.upper(string.sub( number_names[cleared_row_count * 3 + 3], 1, -7 )) .. "A!" ) or "" self.b2b = cleared_row_count >= 4 else self.message = "" end self.message_timer = 60 end function MarathonWBGame:advanceOneFrame(inputs, ruleset) if self.ready_frames == 0 then self.frames = self.frames + 1 for input, value in pairs(inputs) do if value and not self.prev_inputs[input] then self.keystrokes = self.keystrokes + 1 self.game_over = self.keystrokes >= 300 end end end return true end function MarathonWBGame:drawGrid() self.grid:draw() self:drawGhostPiece() end function MarathonWBGame:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) if config["side_next"] then love.graphics.printf("NEXT", 240, 72, 40, "left") else love.graphics.printf("NEXT", 64, 40, 40, "left") end local text_x = config["side_next"] and 316 or 240 love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) ) love.graphics.print("SCORE", text_x, 140) love.graphics.print("KEYSTROKES", text_x, 200) love.graphics.print("keys/piece", text_x, 270) if self.message_timer > 0 then love.graphics.printf(self.message, 64, 400, 160, "center") self.message_timer = self.message_timer - 1 end love.graphics.setFont(font_3x5_3) love.graphics.print(self.score, text_x, 160) love.graphics.print( string.format("%.04f", self.keystrokes / math.max(self.pieces, 1)), text_x, 290 ) love.graphics.print("B2B " .. tostring(self.b2b), text_x, 330) love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") love.graphics.setFont(font_3x5_4) love.graphics.print(math.max(300 - self.keystrokes, 0), text_x, 220) end function MarathonWBGame:getHighscoreData() return { score = self.score } end return MarathonWBGame