local SRS = require 'tetris.rulesets.standard' local PRS = SRS:extend() PRS.name = "Permissive Rotation System" PRS.hash = "PRS" PRS.world = true function PRS:attemptWallkicks(piece, newpiece, rot_dir, grid) for y=0,5 do for x=0,5 do local offset = {x=x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end for x=0,5 do local offset = {x=-x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end end return PRS