local SRS = require 'tetris.rulesets.standard' local PRS = SRS:extend() PRS.name = "Permissive Rotation System" PRS.hash = "PRS" PRS.world = true function PRS:attemptRotate(new_inputs, piece, grid, initial) local rot_dir = 0 if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then rot_dir = 3 elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then rot_dir = 1 elseif (new_inputs["rotate_180"]) then rot_dir = self:get180RotationValue() end if rot_dir == 0 then return end if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then rot_dir = 4 - rot_dir end local new_piece = piece:withRelativeRotation(rot_dir) self:attemptWallkicks(piece, new_piece, rot_dir, grid) end function PRS:attemptWallkicks(piece, newpiece, rot_dir, grid) for y=0,5 do for x=0,5 do local offset = {x=x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end for x=0,5 do local offset = {x=-x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end end return PRS