local Randomizer = require 'tetris.randomizers.randomizer' local BagKonoha = Randomizer:extend() function BagKonoha:initialize() self.bag = {"I", "J", "L", "O", "T"} self.prev = nil self.allowrepeat = false self.generated = 0 end function BagKonoha:generatePiece() self.generated = self.generated + 1 if #self.bag == 0 then self.bag = {"I", "J", "L", "O", "T"} end local x = love.math.random(#self.bag) local temp = table.remove(self.bag, x) if temp == self.prev and not self.allowrepeat then local y = love.math.random(#self.bag) table.insert(self.bag, temp) -- should insert at the end of the bag, bag[y] doesnt change temp = table.remove(self.bag, y) end self.prev = temp return temp end return BagKonoha