--local Piece = require 'tetris.components.piece' local Ruleset = require 'tetris.rulesets.arika' local ARS = Ruleset:extend() ARS.name = "Ti-ARS16" ARS.hash = "ArikaTI" ARS.spawn_positions = { [1] = { x=5, y=4 }, [2] = { x=4, y=5 }, [3] = { x=4, y=5 }, [4] = { x=5, y=5 }, [5] = { x=4, y=5 }, [6] = { x=4, y=5 }, [7] = { x=4, y=5 }, [8] = { x=5, y=4 }, [9] = { x=4, y=5 }, [10] = { x=4, y=5 }, [11] = { x=5, y=5 }, [12] = { x=4, y=5 }, [13] = { x=4, y=5 }, [14] = { x=4, y=5 }, [15] = { x=4, y=5 }, [16] = { x=4, y=5 }, [17] = { x=5, y=4 }, [18] = { x=4, y=5 }, [19] = { x=4, y=5 }, [20] = { x=5, y=5 }, [21] = { x=4, y=5 }, [22] = { x=4, y=5 }, [23] = { x=4, y=5 }, [24] = { x=5, y=4 }, [25] = { x=4, y=5 }, } ARS.big_spawn_positions = { [1] = { x=3, y=2 }, [2] = { x=2, y=3 }, [3] = { x=2, y=3 }, [4] = { x=3, y=3 }, [5] = { x=2, y=3 }, [6] = { x=2, y=3 }, [7] = { x=2, y=3 }, } ARS.next_sounds = { [1] = "I", [2] = "O", [3] = "S", [4] = "Z", [5] = "L", [6] = "J", [7] = "Z", [8] = "S", [9] = "J", [10] = "L", [11] = "O", [12] = "O", [13] = "T", [14] = "L", [15] = "J", [16] = "O", [17] = "I", [18] = "O", [19] = "S", [20] = "Z", [21] = "L", [22] = "J", [23] = "Z", [24] = "S", [25] = "J" } ARS.colourscheme = { [1] = "R", [2] = "B", [3] = "O", [4] = "Y", [5] = "M", [6] = "C", [7] = "G", [8] = "R", [9] = "B", [10] = "O", [11] = "Y", [12] = "M", [13] = "C", [14] = "G", [15] = "B", [16] = "M", [17] = "R", [18] = "B", [19] = "O", [20] = "Y", [21] = "M", [22] = "C", [23] = "G", [24] = "R", [25] = "B" } ARS.block_offsets = { [1]={ { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, }, [2]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} }, { {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} }, }, [3]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} }, { {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} }, { {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, }, [4]={ { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, }, [5]={ { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, }, [6]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} }, }, [7]={ { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, }, [8]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} }, { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} }, }, [9]={ { {x=0, y=0}, {x=1, y=-0}, {x=0, y=1} }, { {x=0, y=0}, {x=-1, y=0}, {x=0, y=1}, }, { {x=0, y=0}, {x=0, y=-1}, {x=-1, y=0}, }, { {x=0, y=0}, {x=1, y=0}, {x=0, y=-1}, }, }, [10]={ { {x=0, y=1}, {x=1, y=0}, {x=2, y=0} }, { {x=-1, y=0}, {x=0, y=1}, {x=0, y=2} }, { {x=0, y=-1}, {x=-1, y=0}, {x=-2, y=0} }, { {x=1, y=0}, {x=0, y=-1}, {x=0, y=-2} }, }, [11]={ { {x=0, y=0}, }, { {x=0, y=0}, }, { {x=0, y=0}, }, { {x=0, y=0}, }, }, [12]={ { {x=1, y=1}, {x=0, y=0}, {x=-1, y=-1}, }, { {x=-1, y=1}, {x=0, y=0}, {x=1, y=-1}, }, { {x=1, y=1}, {x=0, y=0}, {x=-1, y=-1}, }, { {x=-1, y=1}, {x=0, y=0}, {x=1, y=-1}, }, }, [13]={ { {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=-2} }, { {x=0, y=0}, {x=0, y=-2}, {x=1, y=-1} }, { {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=0} }, { {x=0, y=0}, {x=0, y=-2}, {x=-1, y=-1} }, }, [14]={ { {x=0, y=0}, {x=1, y=0}, }, { {x=0, y=0}, {x=0, y=1}, }, { {x=0, y=0}, {x=1, y=0}, }, { {x=0, y=0}, {x=0, y=1}, }, }, [15]={ { {x=0, y=1}, {x=1, y=1}, {x=2, y=0} }, { {x=-1, y=0}, {x=-1, y=1}, {x=0, y=2} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=-2, y=0} }, { {x=1, y=0}, {x=1, y=-1}, {x=0, y=-2} }, }, [16]={ { {x=1, y=1}, {x=0, y=0}, }, { {x=-1, y=1}, {x=0, y=0}, }, { {x=1, y=1}, {x=0, y=0}, }, { {x=-1, y=1}, {x=0, y=0}, }, }, [17]={ { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, }, [18]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} }, { {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} }, }, [19]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} }, { {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} }, { {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, }, [20]={ { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, }, [21]={ { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, }, [22]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} }, }, [23]={ { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, }, [24]={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} }, { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=0, y=1} }, }, [25]={ { {x=0, y=0}, {x=1, y=-0}, {x=0, y=1} }, { {x=0, y=0}, {x=-1, y=0}, {x=0, y=1}, }, { {x=0, y=0}, {x=0, y=-1}, {x=-1, y=0}, }, { {x=0, y=0}, {x=1, y=0}, {x=0, y=-1}, }, }, } ARS.pieces = 25 function ARS:get180RotationValue() return 3 end function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default -- Component functions. function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid) -- O doesn't kick if (piece.shape == "4") then return end -- center column rule if ( piece.shape == "2" or piece.shape == "6" or piece.shape == "3" ) and ( piece.rotation == 0 or piece.rotation == 2 ) then local offsets = new_piece:getBlockOffsets() table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end) for index, offset in pairs(offsets) do if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then if offset.x == 0 then return else break end end end end if piece.shape == "1" then -- special kick rules for I if (new_piece.rotation == 0 or new_piece.rotation == 2) and (piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then -- kick right, right2, left if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0}) self:onPieceRotate(piece, grid) elseif grid:canPlacePiece(new_piece:withOffset({x=2, y=0})) then piece:setRelativeRotation(rot_dir):setOffset({x=2, y=0}) self:onPieceRotate(piece, grid) elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0}) self:onPieceRotate(piece, grid) end elseif piece:isDropBlocked(grid) and (new_piece.rotation == 1 or new_piece.rotation == 3) and piece.floorkick == 0 then -- kick up, up2 if grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1}) piece.floorkick = 1 self:onPieceRotate(piece, grid, true) elseif grid:canPlacePiece(new_piece:withOffset({x=0, y=-2})) then piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-2}) piece.floorkick = 1 self:onPieceRotate(piece, grid, true) end end else -- kick right, kick left if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0}) self:onPieceRotate(piece, grid) elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0}) self:onPieceRotate(piece, grid) elseif piece.shape == "6" and new_piece.rotation == 0 and piece.floorkick == 0 and piece:isDropBlocked(grid) and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then -- T floorkick piece.floorkick = piece.floorkick + 1 piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1}) self:onPieceRotate(piece, grid, true) end end end function ARS:onPieceCreate(piece, grid) piece.floorkick = 0 end function ARS:onPieceDrop(piece, grid) piece.lock_delay = 0 -- step reset if piece.floorkick >= 2 and piece:isDropBlocked(grid) then piece.locked = true end end function ARS:onPieceRotate(piece, grid, floorkick) if piece.floorkick >= 2 and piece:isDropBlocked(grid) then piece.locked = true elseif piece.floorkick >= 1 and not floorkick then piece.floorkick = piece.floorkick + 1 end end function ARS:get180RotationValue() return 3 end function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default return ARS