local SurvivalAXHGame = require 'tetris.modes.survival_axh' local SurvivalAXH2Game = SurvivalAXHGame:extend() SurvivalAXH2Game.name = "Survival AXH2" SurvivalAXH2Game.hash = "SurvivalAXH2" SurvivalAXH2Game.tagline = "Hellish speeds, fading blocks!" function SurvivalAXH2Game:getSkin() return "bone" end function SurvivalAXH2Game:getFadeoutTime() if self.lines >= 190 then return 60 elseif self.lines >= 150 then return 120 elseif self.lines >= 50 then return 150 end end local function rollOpacityFunction(game, block, x, y, age) local opacity if age < game:getFadeoutTime() then opacity = 1 elseif age >= game:getFadeoutTime() + 60 then opacity = 0 else opacity = 1 - (age - game:getFadeoutTime()) / 60 end return 0.5, 0.5, 0.5, opacity, 0 end function SurvivalAXH2Game:drawGrid() if self:getFadeoutTime() then self.grid:drawCustom(rollOpacityFunction, self) else self.grid:draw() end end return SurvivalAXH2Game