require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Bag7Randomizer = require 'tetris.randomizers.bag7' local LudicrousSpeed = GameMode:extend() LudicrousSpeed.name = "Ludicrous Speed" LudicrousSpeed.hash = "LSpeed" LudicrousSpeed.tagline = "Don't make Keanu sad. Always stay above the speed limit." function LudicrousSpeed:new() self.super:new() self.time_limit = 300 self.delays = {} self.last_piece = 0 self.pps_limit = 1 self.randomizer = Bag7Randomizer() self.lock_drop = true self.lock_hard_drop = true self.instant_soft_drop = false self.instant_hard_drop = true self.enable_hold = true self.next_queue_length = 6 end local function mean(t) local sum = 0 for _, v in ipairs(t) do sum = sum + v end return sum / #t end function LudicrousSpeed:getGravity() if self.lines < 180 then return (0.8 - (math.floor(self.lines / 10) * 0.007)) ^ -math.floor(self.lines / 10) / 60 else return 20 end end function LudicrousSpeed:getARE() return 0 end function LudicrousSpeed:getLineARE() return 0 end function LudicrousSpeed:getLineClearDelay() return 0 end function LudicrousSpeed:getDasLimit() return config.das end function LudicrousSpeed:getARR() return config.arr end function LudicrousSpeed:getDasCutDelay() return config.dcd end function LudicrousSpeed:getDropSpeed() return 20 end function LudicrousSpeed:getPPS() if #self.delays == 0 then return 0 end local delays = copy(self.delays) delays[#delays + 1] = self.frames - self.last_piece return (mean(delays) / 60) ^ -1 end function LudicrousSpeed:advanceOneFrame() if self.ready_frames == 0 then self.frames = self.frames + 1 if self:getPPS() < self.pps_limit then self.time_limit = self.time_limit - 1 self.game_over = self.time_limit <= 0 else self.time_limit = 300 end end return true end function LudicrousSpeed:onPieceLock(...) self.super:onPieceLock(...) self.delays[#self.delays + 1] = self.frames - self.last_piece if #self.delays >= 25 then table.remove(self.delays, 1) end self.last_piece = self.frames end function LudicrousSpeed:onLineClear(cleared_row_count) self.lines = self.lines + cleared_row_count self.pps_limit = 1 + math.floor(self.lines / 10) / 10 end function LudicrousSpeed:drawGrid() self.grid:draw() self:drawGhostPiece() end function LudicrousSpeed:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) local text_x = config["side_next"] and 320 or 240 love.graphics.setFont(font_3x5_2) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", text_x, 120, 80, "left") love.graphics.printf("piece/sec", text_x, 180, 80, "left") love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left") love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) .. self.drop_bonus ) love.graphics.setFont(font_3x5_4) if self.time_limit < 300 then love.graphics.printf(formatTime(self.time_limit), text_x, 320, 160, "left") end love.graphics.setFont(font_3x5_3) love.graphics.printf(self.lines, text_x, 140, 80, "left") love.graphics.printf(string.format("%.02f", self:getPPS()), text_x, 200, 80, "left") love.graphics.printf(string.format("%.02f", self.pps_limit), text_x, 260, 80, "left") love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") end function LudicrousSpeed:getBackground() return math.floor(self.lines / 10) end function LudicrousSpeed:getHighscoreData() return { lines = self.lines, frames = self.frames, } end return LudicrousSpeed