require 'funcs' local GameMode = require 'tetris.modes.gamemode' local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls' local GLock = GameMode:extend() GLock.name = "G-Lock" GLock.hash = "GLock" GLock.tagline = "The speeds fluctuate rapidly! Can you withstand the pressure?" function GLock:new() self.super:new() self.pieces = 0 self.time_active = 0 self.randomizer = History4RollsRandomizer() self.lock_drop = true self.lock_hard_drop = true self.enable_hold = false self.next_queue_length = 4 end function GLock:getARE() if (self.pieces < 250) then return 23 elseif (self.pieces < 275) then return 20 elseif (self.pieces < 285) then return 23 elseif (self.pieces < 305) then return 14 elseif (self.pieces < 315) then return 20 elseif (self.pieces < 340) then return 14 elseif (self.pieces < 350) then return 20 elseif (self.pieces < 380) then return 12 elseif (self.pieces < 395) then return 18 elseif (self.pieces < 430) then return 12 elseif (self.pieces < 445) then return 16 elseif (self.pieces < 475) then return 10 else return 8 end end function GLock:getLineARE() if (self.pieces < 250) then return 20 elseif (self.pieces < 275) then return 18 elseif (self.pieces < 285) then return 18 elseif (self.pieces < 305) then return 14 elseif (self.pieces < 315) then return 16 elseif (self.pieces < 340) then return 12 elseif (self.pieces < 350) then return 14 elseif (self.pieces < 380) then return 12 elseif (self.pieces < 395) then return 12 elseif (self.pieces < 430) then return 10 elseif (self.pieces < 445) then return 10 else return 8 end end function GLock:getDasLimit() if (self.pieces < 195) then return 16 elseif (self.pieces < 235) then return 14 elseif (self.pieces < 250) then return 16 elseif (self.pieces < 275) then return 14 elseif (self.pieces < 285) then return 14 elseif (self.pieces < 305) then return 14 elseif (self.pieces < 315) then return 14 elseif (self.pieces < 340) then return 12 elseif (self.pieces < 350) then return 12 elseif (self.pieces < 380) then return 12 elseif (self.pieces < 395) then return 12 else return 10 end end function GLock:getLineClearDelay() if (self.pieces < 275) then return 25 elseif (self.pieces < 285) then return 18 elseif (self.pieces < 305) then return 20 elseif (self.pieces < 315) then return 18 elseif (self.pieces < 340) then return 18 elseif (self.pieces < 350) then return 16 elseif (self.pieces < 380) then return 16 elseif (self.pieces < 395) then return 16 elseif (self.pieces < 430) then return 12 elseif (self.pieces < 445) then return 14 elseif (self.pieces < 475) then return 10 else return 8 end end function GLock:getLockDelay() if (self.pieces < 285) then return 30 elseif (self.pieces < 305) then return 25 elseif (self.pieces < 315) then return 30 elseif (self.pieces < 340) then return 25 elseif (self.pieces < 350) then return 30 elseif (self.pieces < 380) then return 22 elseif (self.pieces < 395) then return 30 elseif (self.pieces < 430) then return 22 elseif (self.pieces < 445) then return 30 elseif (self.pieces < 475) then return 17 else return 15 end end function GLock:getGravity() if (self.pieces < 20) then return 64/256 elseif (self.pieces < 50) then return 2 elseif (self.pieces < 65) then return 64/256 elseif (self.pieces < 115) then return 4 elseif (self.pieces < 130) then return 128/256 elseif (self.pieces < 180) then return 5 elseif (self.pieces < 195) then return 1 elseif (self.pieces < 235) then return 10 elseif (self.pieces < 250) then return 2 elseif (self.pieces < 275) then return 20 elseif (self.pieces < 285) then return 2 elseif (self.pieces < 305) then return 20 elseif (self.pieces < 315) then return 3 elseif (self.pieces < 340) then return 20 elseif (self.pieces < 350) then return 3 elseif (self.pieces < 380) then return 20 elseif (self.pieces < 395) then return 4 elseif (self.pieces < 430) then return 20 elseif (self.pieces < 445) then return 5 else return 20 end end function GLock:advanceOneFrame() if self.ready_frames == 0 then self.frames = self.frames + 1 end return true end function GLock:onPieceLock() self.super:onPieceLock() self.pieces = self.pieces + 1 self.time_active = 0 if self.pieces == 500 then self.completed = true local emptyGarbage = {"e", "e", "e", "e", "e", "e", "e", "e", "e", "e"} local letterGTopBottom = {"e", "e", "e", "", "", "", "", "e", "e", "e"} local letterG145 = {"e", "e", "", "e", "e", "e", "e", "", "e", "e"} local letterG2 = {"e", "e", "", "e", "e", "e", "e", "e", "e", "e"} local letterG3 = {"e", "e", "", "e", "e", "", "", "e", "e", "e"} self.grid:clear() self.grid:garbageRise(letterGTopBottom) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterG2) self.grid:garbageRise(letterG3) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterGTopBottom) self.grid:garbageRise(emptyGarbage) self.grid:garbageRise(emptyGarbage) self.grid:garbageRise(letterGTopBottom) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterG2) self.grid:garbageRise(letterG3) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterG145) self.grid:garbageRise(letterGTopBottom) self.grid:garbageRise(emptyGarbage) self.grid:garbageRise(emptyGarbage) end end function GLock:onGameComplete() end function GLock:onPieceMove(piece) piece.lock_delay = 0 end function GLock:onPieceRotate(piece) piece.lock_delay = 0 end function GLock:onPieceDrop(piece) piece.lock_delay = 0 end function GLock:whilePieceActive() if self.piece:isDropBlocked(self.grid) then self.time_active = self.time_active + 1 if self.time_active >= 240 then self.piece.locked = true end end end function GLock:drawGrid() self.grid:draw() self:drawGhostPiece() end function GLock:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) love.graphics.setFont(font_3x5_2) love.graphics.print( self.das.direction .. " " .. self.das.frames .. " " .. strTrueValues(self.prev_inputs) ) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("GRADE", 240, 120, 40, "left") love.graphics.printf("SECTION", 240, 200, 60, "left") love.graphics.printf("PIECES", 240, 320, 60, "left") if self:getGSectionState() then love.graphics.printf("G-SECTION", 240, 220, 90, "left") else love.graphics.printf("N-SECTION", 240, 220, 90, "left") end love.graphics.setFont(font_3x5_3) if self:getGSection() == 11 then -- blame gizmo4487 for this time -- he's a legend if self.frames <= frameTime(5,19) then love.graphics.printf("GM", 240, 140, 90, "left") else love.graphics.printf("M", 240, 140, 90, "left") end else love.graphics.printf("G"..1+self:getGSection(), 240, 140, 90, "left") end love.graphics.printf(self.pieces, 240, 340, 40, "right") love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right") love.graphics.setFont(font_8x11) love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center") end function GLock:getSectionEndLevel() if self.pieces < 20 then return 20 elseif self.pieces < 50 then return 50 elseif self.pieces < 65 then return 65 elseif self.pieces < 115 then return 115 elseif self.pieces < 130 then return 130 elseif self.pieces < 180 then return 180 elseif self.pieces < 195 then return 195 elseif self.pieces < 235 then return 235 elseif self.pieces < 250 then return 250 elseif self.pieces < 275 then return 275 elseif self.pieces < 285 then return 285 elseif self.pieces < 305 then return 305 elseif self.pieces < 315 then return 315 elseif self.pieces < 340 then return 340 elseif self.pieces < 350 then return 350 elseif self.pieces < 380 then return 380 elseif self.pieces < 395 then return 395 elseif self.pieces < 430 then return 430 elseif self.pieces < 445 then return 445 elseif self.pieces < 475 then return 475 else return 500 end end function GLock:getGSectionState() if self.pieces < 20 then return false elseif self.pieces < 50 then return true elseif self.pieces < 65 then return false elseif self.pieces < 115 then return true elseif self.pieces < 130 then return false elseif self.pieces < 180 then return true elseif self.pieces < 195 then return false elseif self.pieces < 235 then return true elseif self.pieces < 250 then return false elseif self.pieces < 275 then return true elseif self.pieces < 285 then return false elseif self.pieces < 305 then return true elseif self.pieces < 315 then return false elseif self.pieces < 340 then return true elseif self.pieces < 350 then return false elseif self.pieces < 380 then return true elseif self.pieces < 395 then return false elseif self.pieces < 430 then return true elseif self.pieces < 445 then return false else return true end end function GLock:getGSection() if (self.pieces < 50) then return 0 elseif (self.pieces < 115) then return 1 elseif (self.pieces < 180) then return 2 elseif (self.pieces < 235) then return 3 elseif (self.pieces < 275) then return 4 elseif (self.pieces < 305) then return 5 elseif (self.pieces < 340) then return 6 elseif (self.pieces < 380) then return 7 elseif (self.pieces < 430) then return 8 elseif (self.pieces < 475) then return 9 elseif (self.pieces < 500) then return 10 else return 11 end end function GLock:getBackground() if self:getGSectionState() then return 4 else return 7 end end function GLock:getHighscoreData() return { gsection = self:getGSection(), pieces = self.pieces, frames = self.frames, } end return GLock