local Randomizer = require 'tetris.randomizers.randomizer' local MasterOfBags = Randomizer:extend() function MasterOfBags:initialize() self.history = {"S", "Z", "S", "Z"} self.first = true self.bag={} for x=1,28 do self.bag[x]=({"I", "J", "L", "O", "S", "T", "Z"})[(x-1)%7+1] end end function MasterOfBags:generatePiece() local piece=love.math.random(({[true]=#self.bag,[false]=#self.bag+1})[#self.bag>14]) if piece>#self.bag then self.bag={} for x=1,28 do self.bag[x]=({"I", "J", "L", "O", "S", "T", "Z"})[(x-1)%7+1] end piece=love.math.random(#self.bag) end for i = 1, 6 do if not inHistory(self.bag[piece], self.history) then break end piece=love.math.random(#self.bag) end self:updateHistory(self.bag[piece]) return table.remove(self.bag, piece) end function MasterOfBags:updateHistory(shape) table.remove(self.history, 1) table.insert(self.history, shape) end function inHistory(piece, history) for idx, entry in pairs(history) do if entry == piece then return true end end return false end return MasterOfBags