require 'funcs' local GameMode = require 'tetris.modes.gamemode' local SurvivalA3Game = require 'tetris.modes.survival_a3' local Grid = require 'tetris.components.grid' local FourWideGame = SurvivalA3Game:extend() FourWideGame.name = "4-wide Simulator" FourWideGame.hash = "4wide" FourWideGame.tagline = "The board has gotten narrower! Can you survive the increasing speeds?" function FourWideGame:initialize(ruleset) self.super:initialize(ruleset) self.grid = Grid(4) end local function getLetterGrade(grade) if grade == 0 then return "1" else return "S" .. tostring(grade) end end function FourWideGame:drawScoringInfo() GameMode:drawScoringInfo() love.graphics.setColor(1, 1, 1, 1) local text_x = 160 love.graphics.setFont(font_3x5_2) love.graphics.printf("GRADE", text_x, 120, 40, "left") love.graphics.printf("SCORE", text_x, 200, 40, "left") love.graphics.printf("LEVEL", text_x, 320, 40, "left") local sg = self.grid:checkSecretGrade() if sg >= 5 then love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") end if(self.coolregret_timer > 0) then love.graphics.printf(self.coolregret_message, 64, 400, 160, "center") self.coolregret_timer = self.coolregret_timer - 1 end local current_section = math.floor(self.level / 100) + 1 self:drawSectionTimesWithSplits(current_section) love.graphics.setFont(font_3x5_3) if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1) elseif self.level >= 1300 and self.clear then love.graphics.setColor(0, 1, 0, 1) end love.graphics.printf(getLetterGrade(math.floor(self.grade)), text_x, 140, 90, "left") love.graphics.setColor(1, 1, 1, 1) love.graphics.printf(self.score, text_x, 220, 90, "left") love.graphics.printf(self.level, text_x, 340, 50, "right") if self.clear then love.graphics.printf(self.level, text_x, 370, 50, "right") else love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right") end if sg >= 5 then love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left") end end return FourWideGame