local Randomizer = require 'tetris.randomizers.randomizer' local RecursiveRandomizer = Randomizer:extend() function RecursiveRandomizer:initialize() self.bag = {"I", "J", "L", "O", "S", "T", "Z"} end function RecursiveRandomizer:generatePiece() --if next(self.bag) == nil then -- self.bag = {"I", "J", "L", "O", "S", "T", "Z"} --end local x = love.math.random(table.getn(self.bag) + 1) while x == table.getn(self.bag) + 1 do --print("Refill piece pulled") table.insert(self.bag, "I") table.insert(self.bag, "J") table.insert(self.bag, "L") table.insert(self.bag, "O") table.insert(self.bag, "S") table.insert(self.bag, "T") table.insert(self.bag, "Z") x = love.math.random(table.getn(self.bag) + 1) end --print("Number of pieces in bag: "..table.getn(self.bag)) --print("Bag: "..table.concat(self.bag, ", ")) return table.remove(self.bag, x) end return RecursiveRandomizer