local Piece = require 'tetris.components.piece' local Ruleset = require 'tetris.rulesets.ruleset' local MizuRS = Ruleset:extend() MizuRS.name = "Mizu Rotation" MizuRS.hash = "MizuRS" MizuRS.softdrop_lock = false MizuRS.harddrop_lock = true MizuRS.spawn_above_field = true MizuRS.colourscheme = { I = "R", L = "O", J = "C", S = "G", Z = "M", O = "Y", T = "B", } MizuRS.spawn_positions = { I = { x=5, y=4 }, J = { x=4, y=5 }, L = { x=4, y=5 }, O = { x=5, y=5 }, S = { x=4, y=5 }, T = { x=4, y=5 }, Z = { x=4, y=5 }, } MizuRS.big_spawn_positions = { I = { x=3, y=2 }, J = { x=2, y=3 }, L = { x=2, y=3 }, O = { x=3, y=3 }, S = { x=2, y=3 }, T = { x=2, y=3 }, Z = { x=2, y=3 }, } MizuRS.block_offsets = { I={ { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, }, J={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} }, { {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} }, }, L={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} }, { {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} }, { {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, }, O={ { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, }, S={ { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, { {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} }, { {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=-2} }, }, T={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} }, }, Z={ { {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} }, { {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} }, { {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} }, { {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, } } MizuRS.wallkicks_cw = {{x=0, y=1}, {x=0, y=2}, {x=1, y=0}, {x=2, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=1}, {x=2, y=2}, {x=-1, y=1}, {x=-2, y=2}, {x=0, y=-1}, {x=0, y=-2}, {x=1, y=-1}, {x=2, y=-2}, {x=-1, y=-1}, {x=-2, y=-2}} MizuRS.wallkicks_ccw = {{x=0, y=1}, {x=0, y=2}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0}, {x=2, y=0}, {x=-1, y=1}, {x=-2, y=2}, {x=1, y=1}, {x=2, y=2}, {x=0, y=-1}, {x=0, y=-2}, {x=-1, y=-1}, {x=-2, y=-2}, {x=1, y=-1}, {x=2, y=-2}} function MizuRS:attemptWallkicks(piece, new_piece, rot_dir, grid) local kicks if piece.shape == "O" then return elseif rot_dir == 1 then kicks = MizuRS.wallkicks_cw else kicks = MizuRS.wallkicks_ccw end assert(piece.rotation ~= new_piece.rotation) for idx, offset in pairs(kicks) do kicked_piece = new_piece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end function MizuRS:checkNewLow(piece) for _, block in pairs(piece:getBlockOffsets()) do local y = piece.position.y + block.y if y > piece.lowest_y then piece.ldincrease = 20 piece.lock_delay = 0 piece.lowest_y = y end end end function MizuRS:onPieceCreate(piece, grid) piece.ldincrease = 20 piece.lowest_y = -math.huge end function MizuRS:onPieceDrop(piece, grid) self:checkNewLow(piece) end function MizuRS:onPieceMove(piece, grid) if piece:isDropBlocked(grid) then piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0) piece.ldincrease = piece.ldincrease - 1 end end function MizuRS:onPieceRotate(piece, grid) self:checkNewLow(piece) if piece:isDropBlocked(grid) then piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0) piece.ldincrease = piece.ldincrease - 1 end end function MizuRS:getDefaultOrientation() return 3 end return MizuRS