local SRS = require 'tetris.rulesets.standard' local Infinity = SRS:extend() Infinity.name = "Infinity-SRS" Infinity.hash = "Infinity-SRS" function Infinity:onPieceDrop(piece) piece.lock_delay = 0 end function Infinity:onPieceMove(piece) piece.lock_delay = 0 end function Infinity:onPieceRotate(piece) piece.lock_delay = 0 end return Infinity