local CRS = require 'tetris.rulesets.cambridge' local CRS_M = CRS:extend() CRS_M.name = "Cambridge-M" CRS_M.hash = "Cambridge-M" function CRS_M:onPieceMove(piece, grid) CRS.onPieceMove(CRS, piece, grid) piece.lock_delay = 0 end function CRS_M:onPieceRotate(piece, grid) CRS.onPieceRotate(CRS, piece, grid) piece.lock_delay = 0 end return CRS_M