local Piece = require 'tetris.components.piece' local Ruleset = require 'tetris.rulesets.ruleset' local BlissRS = Ruleset:extend() BlissRS.name = "Blissful" BlissRS.hash = "Bliss" BlissRS.world = true BlissRS.spawn_above_field = true BlissRS.softdrop_lock = false BlissRS.harddrop_lock = true BlissRS.colourscheme = { I = "C", L = "O", J = "B", S = "G", Z = "R", O = "Y", T = "M", } BlissRS.spawn_positions = { I = { x=5, y=5 }, J = { x=4, y=5 }, L = { x=4, y=5 }, O = { x=5, y=5 }, S = { x=4, y=5 }, T = { x=4, y=5 }, Z = { x=4, y=5 }, } BlissRS.big_spawn_positions = { I = { x=3, y=2 }, J = { x=2, y=3 }, L = { x=2, y=3 }, O = { x=3, y=3 }, S = { x=2, y=3 }, T = { x=2, y=3 }, Z = { x=2, y=3 }, } BlissRS.block_offsets = { I={ { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} }, }, J={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} }, { {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} }, { {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} }, }, L={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} }, { {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} }, { {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} }, }, O={ { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, }, S={ { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, { {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} }, }, T={ { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} }, }, Z={ { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, { {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=0, y=0} }, { {x=0, y=-1}, {x=0, y=0}, {x=1, y=-2}, {x=1, y=-1} }, } } BlissRS.wallkicks_3x3 = { [0]={ [1]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}}, [2]={{x=0, y=1}}, [3]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}}, }, [1]={ [0]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}}, [2]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}}, [3]={{x=1, y=0}}, }, [2]={ [0]={{x=0, y=1}}, [1]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}}, [3]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}}, }, [3]={ [0]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}}, [1]={{x=-1, y=0}}, [2]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}}, } } BlissRS.wallkicks_line = { [0]={ [1]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}}, [2]={{x=0, y=0}}, [3]={{x=0, y=1}, {x=-1, y=1}, {x=0, y=-1}}, }, [1]={ [0]={{x=0, y=1}, {x=1, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}}, [2]={{x=0, y=1}, {x=1, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=2, y=0}}, [3]={{x=0, y=0}}, }, [2]={ [1]={{x=0, y=1}, {x=-1, y=1}, {x=0, y=-1}}, [2]={{x=0, y=0}}, [3]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}}, }, [3]={ [0]={{x=0, y=1}, {x=1, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}}, [2]={{x=0, y=1}, {x=1, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=2, y=0}}, [3]={{x=0, y=0}}, } } -- Component functions. function BlissRS:attemptWallkicks(piece, new_piece, rot_dir, grid) local kicks if piece.shape == "O" then return elseif piece.shape == "I" then kicks = BlissRS.wallkicks_line[piece.rotation][new_piece.rotation] else kicks = BlissRS.wallkicks_3x3[piece.rotation][new_piece.rotation] end assert(piece.rotation ~= new_piece.rotation) for idx, offset in pairs(kicks) do kicked_piece = new_piece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end function BlissRS:onPieceDrop(piece, grid) piece.lock_delay = 0 -- step reset end function BlissRS:getAboveFieldOffset() return 1 end function BlissRS:get180RotationValue() return 2 end return BlissRS