local ARS = require 'tetris.rulesets.arika' local Autopilot = ARS:extend() Autopilot.name = "Autopilot-I" Autopilot.hash = "Autopilot" function Autopilot:attemptRotate(new_inputs, piece, grid, initial) local rot_dir = 0 if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then rot_dir = 3 elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then rot_dir = 1 elseif (new_inputs["rotate_180"]) then rot_dir = self:get180RotationValue() end if rot_dir == 0 then return end if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then rot_dir = 4 - rot_dir end local new_piece = piece:withRelativeRotation(rot_dir) if self:attemptWallkicks(piece, new_piece, rot_dir, grid) then return elseif grid:canPlacePiece(new_piece) then piece:setRelativeRotation(rot_dir) self:onPieceRotate(piece, grid) end end function Autopilot:attemptWallkicks(piece, new_piece, rot_dir, grid) for y = grid.height, -grid.height, -1 do for x = -grid.width, grid.width do kicked_piece = piece:withOffset({x=x, y=y}) kicked_piece.shape = "I" kicked_piece.rotation = 1 if grid:canPlacePiece(kicked_piece) then piece:setOffset({x=x, y=y}) piece.shape = "I" piece.rotation = 1 return true end end end end return Autopilot