require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Piece = require 'tetris.components.piece' local Bag7Randomiser = require 'tetris.randomizers.bag7noSZOstart' local Race40Game = GameMode:extend() Race40Game.name = "Race 40" Race40Game.hash = "Race40" Race40Game.tagline = "How fast can you clear 40 lines?" function Race40Game:new() Race40Game.super:new() self.lines = 0 self.line_goal = 40 self.pieces = 0 self.randomizer = Bag7Randomiser() self.roll_frames = 0 self.SGnames = { [0] = "", "9", "8", "7", "6", "5", "4", "3", "2", "1", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9", "GM" } self.upstacked = false self.lock_drop = true self.lock_hard_drop = true self.instant_hard_drop = true self.instant_soft_drop = false self.enable_hold = true self.next_queue_length = 3 end function Race40Game:getDropSpeed() return 20 end function Race40Game:getARR() return 1 end function Race40Game:getARE() return 0 end function Race40Game:getLineARE() return self:getARE() end function Race40Game:getDasLimit() return 10 end function Race40Game:getLineClearDelay() return 0 end function Race40Game:getLockDelay() return 30 end function Race40Game:getGravity() return 1/64 end function Race40Game:advanceOneFrame() if self.clear then self.roll_frames = self.roll_frames + 1 if self.roll_frames > 150 then self.completed = true end return false elseif self.ready_frames == 0 then self.frames = self.frames + 1 end return true end function Race40Game:onPieceLock() self.super:onPieceLock() self.pieces = self.pieces + 1 end function Race40Game:onLineClear(cleared_row_count) if not self.clear then self.lines = self.lines + cleared_row_count if self.lines >= self.line_goal then self.clear = true end end end function Race40Game:drawGrid(ruleset) self.grid:draw() if self.piece ~= nil then self:drawGhostPiece(ruleset) end end function Race40Game:getHighscoreData() return { level = self.level, frames = self.frames, } end function Race40Game:getSecretGrade(sg) if sg == 19 then self.upstacked = true end if self.upstacked then return self.SGnames[14 + math.floor((20 - sg) / 4)] else return self.SGnames[math.floor((sg / 19) * 14)] end end function Race40Game:drawScoringInfo() Race40Game.super.drawScoringInfo(self) love.graphics.setColor(1, 1, 1, 1) local text_x = config["side_next"] and 320 or 240 love.graphics.setFont(font_3x5_2) love.graphics.printf("NEXT", 64, 40, 40, "left") love.graphics.printf("LINES", text_x, 320, 40, "left") love.graphics.printf("line/min", text_x, 160, 80, "left") love.graphics.printf("piece/sec", text_x, 220, 80, "left") local sg = self.grid:checkSecretGrade() if sg >= 7 or self.upstacked then love.graphics.printf("SECRET GRADE", 240, 430, 180, "left") end love.graphics.setFont(font_3x5_3) love.graphics.printf(string.format("%.02f", self.lines / math.max(1, self.frames) * 3600), text_x, 180, 80, "left") love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 240, 80, "left") if sg >= 7 or self.upstacked then love.graphics.printf(self:getSecretGrade(sg), 240, 450, 180, "left") end love.graphics.setFont(font_3x5_4) love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left") end function Race40Game:getBackground() return 2 end return Race40Game