local SRS = require 'tetris.rulesets.standard_ace' local TOD = SRS:extend() TOD.name = "TOD M4" TOD.hash = "TOD" TOD.colourscheme = { I = "C", J = "B", L = "M", O = "W", S = "G", Z = "R", T = "Y" } TOD.harddrop_lock = false function TOD:attemptWallkicks(piece, new_piece, rot_dir, grid) local kicks = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}} for idx, offset in pairs(kicks) do kicked_piece = new_piece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end function TOD:onPieceDrop(piece) piece.lock_delay = math.max( 0, piece.lock_delay - math.ceil(1 / self.game:getGravity()) ) end function TOD:onPieceMove() end function TOD:onPieceRotate() end function TOD:canPieceRotate() return true end return TOD