local Randomizer = require 'tetris.randomizers.randomizer' local SegaRandomizer = Randomizer:extend() function SegaRandomizer:initialize() self.bag = {"I", "J", "L", "O", "S", "T", "Z"} self.sequence = {} for i = 1, 1000 do self.sequence[i] = self.bag[love.math.random(table.getn(self.bag))] end self.counter = 0 end function SegaRandomizer:generatePiece() self.counter = self.counter + 1 return self.sequence[self.counter % 1000 + 1] end return SegaRandomizer