local PRS = require 'tetris.rulesets.prs' local SPRS = PRS:extend() SPRS.name = "Super P.R.S" SPRS.hash = "SuperPRS" SPRS.world = true function SPRS:attemptWallkicks(piece, newpiece, rot_dir, grid) for y=0,5 do for x=0,5 do local offset = {x=x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end for x=0,5 do local offset = {x=-x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end for y=0,-5,-1 do for x=0,5 do local offset = {x=x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end for x=0,5 do local offset = {x=-x, y=y} kicked_piece = newpiece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end end return SPRS