local SRS = require 'tetris.rulesets.standard_ace' local Tetra = SRS:extend() Tetra.name = "Tetra-X" Tetra.hash = "TetraX" Tetra.colourscheme = { I = "O", L = "Y", J = "B", S = "C", Z = "R", O = "G", T = "M", } Tetra.wallkicks_3x3 = { [0]={ [1]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}}, [2]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}}, [3]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}}, }, [1]={ [0]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}}, [2]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}}, [3]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}}, }, [2]={ [0]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}}, [1]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}}, [3]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}}, }, [3]={ [0]={{x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=1}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}}, [1]={{x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=1, y=0}}, [2]={{x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}}, }, } Tetra.wallkicks_line = { [0]={ [1]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=-1}, {x=-1, y=-1}, {x=1, y=-2}, {x=-1, y=-2}}, [2]={{x=0, y=-1}, {x=0, y=1}}, [3]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=-2}, {x=1, y=-2}}, }, [1]={ [0]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}}, [2]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=-1, y=0}, {x=1, y=0}, {x=2, y=0}}, [3]={{x=0, y=-1}, {x=0, y=1}}, }, [2]={ [0]={{x=0, y=-1}, {x=0, y=1}}, [1]={{x=0, y=1}, {x=0, y=2}, {x=0, y=-1}, {x=-1, y=1}, {x=1, y=1}, {x=-1, y=2}, {x=1, y=2}}, [3]={{x=0, y=1}, {x=0, y=2}, {x=0, y=-1}, {x=1, y=1}, {x=-1, y=1}, {x=1, y=2}, {x=-1, y=2}}, }, [3]={ [0]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=-2, y=0}}, [1]={{x=0, y=-1}, {x=0, y=1}}, [2]={{x=0, y=-1}, {x=0, y=-2}, {x=0, y=1}, {x=1, y=0}, {x=-1, y=0}, {x=-2, y=0}}, }, } function Tetra:attemptWallkicks(piece, new_piece, rot_dir, grid) local kicks if piece.shape == "O" then return elseif piece.shape == "I" then kicks = Tetra.wallkicks_line[piece.rotation][new_piece.rotation] else kicks = Tetra.wallkicks_3x3[piece.rotation][new_piece.rotation] end assert(piece.rotation ~= new_piece.rotation) for idx, offset in pairs(kicks) do kicked_piece = new_piece:withOffset(offset) if grid:canPlacePiece(kicked_piece) then piece:setRelativeRotation(rot_dir) piece:setOffset(offset) self:onPieceRotate(piece, grid) return end end end function Tetra:checkNewLow(piece) for _, block in pairs(piece:getBlockOffsets()) do local y = piece.position.y + block.y if y > piece.lowest_y then piece.lock_delay = 0 piece.lowest_y = y end end end function Tetra:onPieceCreate(piece) piece.lowest_y = -math.huge end function Tetra:onPieceDrop(piece) self:checkNewLow(piece) end function Tetra:onPieceMove() end function Tetra:onPieceRotate(piece) self:checkNewLow(piece) end function Tetra:canPieceRotate() return true end function Tetra:get180RotationValue() return 2 end return Tetra