local Randomizer = require 'tetris.randomizers.randomizer' local MirrorRandomizer = Randomizer:extend() function MirrorRandomizer:initialize() self.mirror_state = false self.total_pieces = 0 self.piece_stack = {} self.history = {"S", "Z"} self.shapes = {"I", "J", "L", "O", "S", "T", "Z"} self.mirrors = { ["I"] = "O", ["J"] = "L", ["L"] = "J", ["O"] = "I", ["S"] = "Z", ["T"] = "T", ["Z"] = "S" } end function inHistory(piece, history) for idx, entry in pairs(history) do if entry == piece then return true end end return false end function MirrorRandomizer:generatePiece() local generated if self.mirror_state then generated = table.remove(self.piece_stack) else repeat generated = self.shapes[love.math.random(7)] until not inHistory(generated, self.history) table.remove(self.history, 1) table.insert(self.history, generated) table.insert(self.piece_stack, self.mirrors[generated]) end self.total_pieces = self.total_pieces + 1 if self.total_pieces % 14 == 0 then self.mirror_state = false elseif self.total_pieces % 14 == 7 then self.mirror_state = true end return generated end return MirrorRandomizer