local Randomizer = require 'tetris.randomizers.randomizer' local HistoryRandomizer = Randomizer:extend() function HistoryRandomizer:new(history_length, rolls, allowed_pieces) self.super:new() self.history = {} for i = 1, history_length do table.insert(self.history, '') end self.rolls = rolls self.allowed_pieces = allowed_pieces end function HistoryRandomizer:generatePiece() for i = 1, self.rolls do local x = love.math.random(table.getn(self.allowed_pieces)) if not inHistory(self.allowed_pieces[x], self.history) or i == self.rolls then return self:updateHistory(self.allowed_pieces[x]) end end end function HistoryRandomizer:updateHistory(shape) table.remove(self.history, 1) table.insert(self.history, shape) return shape end function inHistory(piece, history) for idx, entry in pairs(history) do if entry == piece then return true end end return false end return HistoryRandomizer