diff --git a/tetris/modes/big_meme.lua b/tetris/modes/big_meme.lua index e1d2974..4b2d615 100644 --- a/tetris/modes/big_meme.lua +++ b/tetris/modes/big_meme.lua @@ -9,46 +9,11 @@ BigMemeGame.hash = "BigA3" BigMemeGame.tagline = "The blocks are bigger and the speeds are faster!" function BigMemeGame:new() - SurvivalA3Game:new() -end - -function BigMemeGame:initialize(ruleset) - self.super:initialize(ruleset) - self.big_mode = true -end - -local cleared_row_levels = {1, 2, 4, 6} - -function BigMemeGame:onLineClear(cleared_row_count) - cleared_row_count = cleared_row_count / 2 - if not self.clear then - local new_level = self.level + cleared_row_levels[cleared_row_count] - self:updateSectionTimes(self.level, new_level) - if new_level >= 1300 or self:hitTorikan(self.level, new_level) then - self.clear = true - if new_level >= 1300 then - self.level = 1300 - self.grid:clear() - self.big_mode = true - self.roll_frames = -150 - else - self.game_over = true - end - else - self.level = math.min(new_level, 1300) - end - self:advanceBottomRow(-cleared_row_count) - end -end - -function BigMemeGame:advanceBottomRow(dx) - if self.level >= 500 and self.level < 1000 then - self.garbage = math.max(self.garbage + dx, 0) - if self.garbage >= self:getGarbageLimit() then - self.grid:copyBottomRow() - self.grid:copyBottomRow() - self.garbage = 0 - end + BigMemeGame.super:new() + self.big_mode = true + local getClearedRowCount = self.grid.getClearedRowCount + self.grid.getClearedRowCount = function(self) + return getClearedRowCount(self) / 2 end end