diff --git a/tetris/rulesets/srs_x.lua b/tetris/rulesets/srs_x.lua new file mode 100644 index 0000000..d2f0c37 --- /dev/null +++ b/tetris/rulesets/srs_x.lua @@ -0,0 +1,177 @@ +local Piece = require 'tetris.components.piece' +local Ruleset = require 'tetris.rulesets.ruleset' + +local SRS = Ruleset:extend() + +SRS.name = "SRS-X" +SRS.hash = "Reversed SRS drop functions" +SRS.world = true + +SRS.spawn_positions = { + I = { x=5, y=4 }, + J = { x=4, y=5 }, + L = { x=4, y=5 }, + O = { x=5, y=5 }, + S = { x=4, y=5 }, + T = { x=4, y=5 }, + Z = { x=4, y=5 }, +} + +SRS.big_spawn_positions = { + I = { x=3, y=2 }, + J = { x=2, y=3 }, + L = { x=2, y=3 }, + O = { x=3, y=3 }, + S = { x=2, y=3 }, + T = { x=2, y=3 }, + Z = { x=2, y=3 }, +} + +SRS.block_offsets = { + I={ + { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, + { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} }, + { {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} }, + { {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} }, + }, + J={ + { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} }, + { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} }, + { {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} }, + { {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} }, + }, + L={ + { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} }, + { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} }, + { {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} }, + { {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} }, + }, + O={ + { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, + { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, + { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, + { {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} }, + }, + S={ + { {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} }, + { {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} }, + { {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} }, + { {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} }, + }, + T={ + { {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} }, + { {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} }, + { {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} }, + { {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} }, + }, + Z={ + { {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} }, + { {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} }, + { {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} }, + { {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} }, + } +} + +SRS.wallkicks_3x3 = { + [0]={ + [1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}}, + [2]={{x=0, y=1}, {x=0, y=-1}}, + [3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}}, + }, + [1]={ + [0]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}}, + [2]={{x=1, y=0}, {x=1, y=1}, {x=0, y=-2}, {x=1, y=-2}}, + [3]={{x=0, y=1}, {x=0, y=-1}}, + }, + [2]={ + [0]={{x=0, y=1}, {x=0, y=-1}}, + [1]={{x=-1, y=0}, {x=-1, y=-1}, {x=0, y=2}, {x=-1, y=2}}, + [3]={{x=1, y=0}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}}, + }, + [3]={ + [0]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}}, + [1]={{x=0, y=1}, {x=0, y=-1}}, + [2]={{x=-1, y=0}, {x=-1, y=1}, {x=0, y=-2}, {x=-1, y=-2}}, + }, +}; + +SRS.wallkicks_line = { + [0]={ + [1]={{x=-2, y= 0}, {x= 1, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}}, + [2]={}, + [3]={{x= 2, y= 0}, {x=-1, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}}, + }, + [1]={ + [0]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 2}}, + [2]={{x=-1, y= 0}, {x= 2, y= 0}, {x=-1, y=-2}, {x= 2, y= 1}}, + [3]={}, + }, + [2]={ + [0]={}, + [1]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 1}}, + [3]={{x= 2, y= 0}, {x=-1, y= 0}, {x= 2, y=-1}, {x=-1, y= 1}}, + }, + [3]={ + [0]={{x=-2, y= 0}, {x= 1, y= 0}, {x=-2, y=-1}, {x= 1, y= 2}}, + [1]={}, + [2]={{x= 1, y= 0}, {x=-2, y= 0}, {x= 1, y=-2}, {x=-2, y= 1}}, + }, +}; + +-- Component functions. + +function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid) + + local kicks + if piece.shape == "O" then + return + elseif piece.shape == "I" then + kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation] + else + kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation] + end + + assert(piece.rotation ~= new_piece.rotation) + + for idx, offset in pairs(kicks) do + kicked_piece = new_piece:withOffset(offset) + if grid:canPlacePiece(kicked_piece) then + piece:setRelativeRotation(rot_dir) + piece:setOffset(offset) + self:onPieceRotate(piece, grid) + return + end + end + +end + +function SRS:onPieceCreate(piece, grid) + piece.manipulations = 0 + piece.rotations = 0 +end + +function SRS:onPieceDrop(piece, grid) + piece.lock_delay = 0 -- step reset +end + +function SRS:onPieceMove(piece, grid) + piece.lock_delay = 0 -- move reset + if piece:isDropBlocked(grid) then + piece.manipulations = piece.manipulations + 1 + if piece.manipulations >= 24 then + piece.locked = true + end + end +end + +function SRS:onPieceRotate(piece, grid) + piece.lock_delay = 0 -- rotate reset + if piece:isDropBlocked(grid) then + piece.rotations = piece.rotations + 1 + if piece.rotations >= 12 then + piece.locked = true + end + end +end + +return SRS