201 lines
4.3 KiB
JavaScript
201 lines
4.3 KiB
JavaScript
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var gamepad = require('./gamepad.js');
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var UserInputs = {
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init() {
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document.addEventListener('keydown', this.keyDown.bind(this));
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document.addEventListener('keyup', this.keyUp.bind(this));
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},
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updateGamepad() {
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this.gpButtons = gamepad.update();
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},
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incFrame() {
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this.frames++;
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this.nframe++;
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},
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incDeciframes() {
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this.nDeciframes++;
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this.nDeciframesKey++;
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},
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processGamepadInput() {
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this.gamepadDown("DPad-Left");
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this.gamepadDown("DPad-Right");
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this.gamepadDown("DPad-Down");
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return;
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},
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processButtons() {
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this.gamepadButtonsDown("RB");
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this.gamepadButtonsDown("LB");
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this.gamepadButtonsDown("A");
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this.gamepadButtonsDown("B");
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//this.gamepadButtonsDown("X");
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//this.gamepadButtonsDown("Y");
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return;
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},
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// X, Y, A, B , RB, LB Buttons
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gamepadButtonsDown(finds) {
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var deciDAS = 10;
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var deciARR = 10;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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if(isPrevContained != isContained ) {
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this.isGamepadButtonDown = false;
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// Do once
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if(isContained)
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this.gamepadQueue.push(finds);
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}
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if (!this.isGamepadButtonDown) {
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if (this.nDeciframes >= deciDAS) {
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this.nDeciframes = 0;
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this.isGamepadButtonDown = true;
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}
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} else {
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if (this.nDeciframes >= deciARR && isContained) {
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this.gamepadQueue.push(finds);
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this.nDeciframes = 0;
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}
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}
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},
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// Direction Pad
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gamepadDown(finds) {
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var DAS = 7;
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var ARR = 3;
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var isContained = this.gpButtons.includes(finds);
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var isPrevContained = this.prevGpButtons.includes(finds);
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if(isPrevContained != isContained ) {
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this.isGamepadDown = false;
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// Do once
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//if(isContainted)
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// this.gamepadQueue.push(finds);
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}
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if (!this.isGamepadDown) {
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if (this.nframe >= DAS) {
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this.nframe = 0;
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this.isGamepadDown = true;
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}
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} else {
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if (this.nframe >= ARR && isContained) {
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this.gamepadQueue.push(finds);
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this.nframe = 0;
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}
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}
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return;
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},
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processKeys() {
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this.processKeyDown(32); // Space
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this.processKeyDown(88); // X
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this.processKeyDown(90); // Z
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},
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processKeyShift() {
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this.processInput(39); // right
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this.processInput(37); // left
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this.processInput(40); // down
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},
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// keyboard keys z,x,space
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processKeyDown(key)
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{
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var deciDAS = 10;
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var deciARR = 9;
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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this.isKeyDown = false;
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if(this.keyboardKeys[key] == true)
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this.inputqueue.push(key);
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}
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if (!this.isKeyDown) {
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if (this.nDeciframesKey >= deciDAS) {
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this.nDeciframesKey = 0;
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this.isKeyDown = true;
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}
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} else {
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if (this.nDeciframesKey >= deciARR && this.keyboardKeys[key] == true) {
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this.inputqueue.push(key);
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this.nDeciframesKey = 0;
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}
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}
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},
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// Direction arrows
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processInput(key) {
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var DAS = 10;
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var ARR = 3;
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if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
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this.held = false;
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if(this.keyboardKeys[key] == true)
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this.inputqueue.push(key);
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}
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if (!this.held) {
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if (this.frames >= DAS) {
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this.frames = 0;
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this.held = true;
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}
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} else {
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if (this.frames >= ARR && this.keyboardKeys[key] == true) {
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this.inputqueue.push(key);
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this.frames = 0;
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}
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}
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//}
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},
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keyDown(event) {
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this.keyboardKeys[event.keyCode] = true;
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},
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keyUp(event) {
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this.nDeciframesKey = 0;
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this.isKeyDown = false;
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this.keyboardKeys[event.keyCode] = false;
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},
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gamepadButtonClear() {
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gpButtons = [];
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nDeciframes = 0;
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isGamepadDown = false;
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isGamepadButtonDown = false;
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gamepadQueue = [];
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},
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saveButtons() {
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//console.log(this.gpButtons);
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this.prevGpButtons = this.gpButtons;
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this.prevKeyboardKeys = this.keyboardKeys;
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//console.log("prev: " + preGpButtons);
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},
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saveKeyboardKeys() {
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this.prevKeyboardKeys = {...this.keyboardKeys};
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},
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isDown: false,
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isKeyDown: false,
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isGamepadDown: false,
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isGamepadButtonDown: false,
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held: false,
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nframe: 0,
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frames: 0,
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nDeciframes: 0,
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nDeciframesKey: 0,
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gpButtons: [],
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prevGpButtons:[],
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keyboardKeys: [],
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prevKeyboardKeys: [],
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inputqueue: [],
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gamepadQueue: []
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};
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module.exports = UserInputs; |