policychanges/src/views.js

147 lines
2.9 KiB
JavaScript

/**
All dom definitions and actions
*/
var utils = require('./utils.js');
var consts = require('./consts.js');
// import * as utils from './utils.js';
// import * as consts from './const.js';
var $ = utils.$;
//doms
var scene = $('scene');
var side = $('side');
var info = $('info');
var preview = $('preview');
var hold = $('hold');
var leftSide = $('leftSide');
var level = $('level');
var score = $('score');
var lines = $('lines');
var rewardInfo = $('rewardInfo');
var reward = $('reward');
var gameOver = $('gameOver');
var btnRestart = $('restart');
var finalScore = $('finalScore');
//defaults
var SIDE_WIDTH = consts.SIDE_WIDTH;
/**
Caculate the game container size
*/
var getContainerSize = function(maxW,maxH){
var dw = document.documentElement.clientWidth;
var dh = document.documentElement.clientHeight;
var size = {};
if (dw>dh){
size.height = Math.min(maxH,dh);
size.width = Math.min(size.height /*/ 2*/ + SIDE_WIDTH,maxW);
}else{
size.width = Math.min(maxW,dw);
size.height = Math.min(maxH,dh);
}
return size;
};
/**
Layout game elements
*/
var layoutView = function(container,maxW,maxH){
var size = getContainerSize(maxW,maxH);
var st = container.style;
st.height = size.height + 'px';
st.width = size.width + 'px';
st.marginTop = (-(size.height/2)) + 'px';
st.marginLeft = (-(size.width/2)) + 'px';
//layout scene
//hold.width = 80;
//hold.height = 380;
scene.height = size.height;
scene.width = scene.height / 2;
var sideW = size.width - scene.width + leftSide.width;
side.style.width = sideW + 'px';
if (sideW < SIDE_WIDTH ){
info.style.width = side.style.width;
}
side.style.height = 500 + 'px';
hold.style.top = 10+'px';//preview.top + 10px pad
preview.width = 80;
preview.height = 380;
hold.width = 80;
hold.height = 380;
gameOver.style.width = scene.width +'px';
}
/**
Main tetris game view
*/
var tetrisView = {
init:function(id, maxW,maxH){
this.container = $(id);
this.scene = scene;
this.preview = preview;
this.hold = hold;
this.btnRestart = btnRestart;
layoutView(this.container,maxW,maxH);
this.scene.focus();
rewardInfo.addEventListener('animationEnd',function(e){
rewardInfo.className = 'invisible';
});
},
// Update the score
setScore:function(scoreNumber){
score.innerHTML = scoreNumber;
},
// Update the finnal score
setFinalScore:function(scoreNumber){
finalScore.innerHTML = scoreNumber;
},
// Update the level
setLevel:function(levelNumber){
level.innerHTML = levelNumber;
},
// Update the extra reward score
setLines:function(setlines){
//lines.innerHTML = setlines;
},
setReward:function(rewardScore){
if (rewardScore>0){
reward.innerHTML = rewardScore;
rewardInfo.className = 'fadeOutUp animated';
}else{
rewardInfo.className = 'invisible';
}
},
// Set game over view
setGameOver:function(isGameOver){
gameOver.style.display = isGameOver?'block':'none';
}
};
module.exports = tetrisView;
// export tetrisView;