var consts = require('./consts.ds'); var utils = require('./utils.js'); var utils. = requre('./shapes.js'); var initMatrix = function(rowCount, columnCount) { var result = []; for (var i = 0; i < rowCount; i++) { var row = []; result.push(row); for (var j = 0; j < columnCount; j++) { row.push(0); } } return result; }; var sequence = { this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT); this.minoList = []; this.currentMino = []; addMino: function(mino) { this.minoList.push (mino) this.updateMatrix(); }, //Copy the shape data to the game data copyTo: function(matrix) { var smatrix = this.matrix(); for (var i = 0; i < smatrix.length; i++) { var row = smatrix[i]; for (var j = 0; j < row.length; j++) { if (row[j] === 1) { var x = this.x + j; var y = this.y + i; if (x >= 0 && x < matrix[0].length && y >= 0 && y < matrix.length) { matrix[y][x] = this.color; } } } } }, }; /* var sequences = { this.sequenceList = []; this.currentMino = []; init(setSequenceList){ this.sequnceList = setSequenceList; }, addNewSequence: function(newsequence) { this.sequenceList.push(newsequence); }, addMinoToCurrentSequence: function(mino) { this.currentSequnce.addMino(mino); }, reset: function() { sequenceList = []; } }; */ function getNextMino() { currentSequence.popMino(); };