//colors for shapes L, O, Z, T, J, S, I var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7ef']; //['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef']; //['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100']; // Gamestates var gameStates = ["freePlayState", "trainerState", "testTrainerStates", "sequenceEditorState", "quizState"]; var defaultGameState = "freePlayState"; //sidebar width var sideWidth = 120; //scene column count var columnCount = 10; //scene row count; var rowCount = 20; //scene piece entry count; var entryRowCount = 3; //previewCount var previewCount = 6; //scene gradient start color var sceneBgStart = "#000000" //'#8e9ba6'; //scene gradient end color var sceneBgEnd = '#000000' //'#5c6975'; //preview background color var previewBg = '#2f2f2f'; //grid line color var gridLineColor = 'rgba(255,255,255,0.2)'; //box border color var boxBorderColor = 'rgba(255,255,255,0.5)'; // Game speed var defaultInterval = 600; // Level update interval var levelInterval = 120 * 1000; var exports = module.exports = {}; exports.GAMESTATES = gameStates; exports.DEFAULT_GAMESTATE = defaultGameState; exports.COLORS = colors; exports.SIDE_WIDTH = sideWidth; exports.ROW_COUNT = rowCount; exports.COLUMN_COUNT = columnCount; exports.SCENE_BG_START = sceneBgStart; exports.SCENE_BG_END = sceneBgEnd; exports.PREVIEW_BG = previewBg; exports.PREVIEW_COUNT = previewCount; exports.GRID_LINE_COLOR = gridLineColor; exports.BOX_BORDER_COLOR = boxBorderColor; exports.DEFAULT_INTERVAL = defaultInterval; exports.LEVEL_INTERVAL = levelInterval;